Ejemplo n.º 1
0
        public void OnKeyButtonDown(object sender, KeyEventArgs e)
        {
            var keyCode   = e.Key.ToString();
            var direction = string.Empty;

            switch (keyCode)
            {
            case "Up":
                this.NewDirection = Directions.UP;
                break;

            case "Down":
                this.NewDirection = Directions.DOWN;
                break;

            case "Left":
                this.NewDirection = Directions.LEFT;
                break;

            case "Right":
                this.NewDirection = Directions.RIGHT;
                break;

            default:
                this.NewDirection = Directions.NONE;
                break;
            }
        }
Ejemplo n.º 2
0
 public Input(Window applicationWindow, IMapRenderer maprenderer)
 {
     this._ApplicationWindow          = applicationWindow;
     this._MapRenderer                = maprenderer;
     this._ApplicationWindow.KeyDown += new KeyEventHandler(OnKeyButtonDown);
     this.NewDirection                = Directions.NONE;
 }
Ejemplo n.º 3
0
        public Game(Canvas displayCanvas, Window applicationwindow)
        {
            GameLevel   = 1;
            GameScore   = 0;
            PlayerLives = 3;

            /*
             * this._Tiles = new string[][]{
             *  new string []{"1", "1" , "1" , "1" , "1" , "1" , "1" , "1" , "1" },
             *  new string []{"1", "0" , "0" , "0" , "0" , "0" , "0" , "0" , "1" },
             *  new string []{"1", "0" , "0" , "0" , "0" , "0" , "0" , "0" , "1" },
             *  new string []{"1", "0" , "0" , "0" , "0" , "0" , "0" , "0" , "1" },
             *  new string []{"1", "1" , "1" , "1" , "1" , "1" , "1" , "1" , "1" }};*/
            LoadLevel();
            this._DisplayCanvas = displayCanvas;
            this._MapRenderer   = new CanvasMapRenderer(this._DisplayCanvas, new Geom.Rectangle(0, 0, 88, 88));
            this._Input         = new Input(applicationwindow, _MapRenderer);

            this._Invalid = true;

            this._PlayerPosition = new Geom.Point(1, 1);

            Timer.Interval = new TimeSpan(0, 0, 0, 0, 24);
            Timer.Tick    += new EventHandler(Update);
            Timer.Start();
        }
Ejemplo n.º 4
0
        public void Move(Geom.Point newDirection)
        {
            Geom.Point tmpPoint = this._PlayerPosition.Clone();

            tmpPoint.x += newDirection.x;
            tmpPoint.y += newDirection.y;

            string tile = this._Map.GetTileType(tmpPoint);

            switch (tile)
            {
            case "0":
                this._PlayerPosition = tmpPoint;
                this._Invalid        = true;
                break;

            case "2":
                this._PlayerPosition = tmpPoint;
                this._Invalid        = true;
                this._Map.PickupDiamond(this._PlayerPosition);
                break;

            case "3":
                this._PlayerPosition = tmpPoint;
                this._Invalid        = true;
                this._Map.Die(this._PlayerPosition);
                EnemyHit();
                Relocate(new Geom.Point(1, 1));
                break;

            case "4":
                this._PlayerPosition = tmpPoint;
                this._Invalid        = true;
                GameLevel++;
                LoadLevel();
                break;

            case "5":
                this._PlayerPosition = tmpPoint;
                this._Invalid        = true;
                break;

            case "6":
                this._PlayerPosition = tmpPoint;
                this._Invalid        = true;
                break;
            }
        }
Ejemplo n.º 5
0
 public void Die(Geom.Point playerPosition)
 {
     this._Tiles[playerPosition.x][playerPosition.y] = "1";
     Game.GameScore = Game.GameScore - 200;
 }
Ejemplo n.º 6
0
 public void PickupDiamond(Geom.Point playerPosition)
 {
     this._Tiles[playerPosition.x][playerPosition.y] = "0";
     Game.GameScore = Game.GameScore + 100;
 }
Ejemplo n.º 7
0
 public string GetTileType(Geom.Point point)
 {
     return(this._Tiles[point.x][point.y].ToString());
 }
Ejemplo n.º 8
0
 public void Clear()
 {
     this.NewDirection = Directions.NONE;
 }
Ejemplo n.º 9
0
 public void Relocate(Geom.Point location)
 {
     _PlayerPosition = location;
 }