Ejemplo n.º 1
0
 public override void SerializeImpl(SerializerObject s)
 {
     s.SerializeBitValues <uint>((bitFunc) => {
         TileOffset = bitFunc(TileOffset, 24, name: nameof(TileOffset));
         ExtraBytes = bitFunc(ExtraBytes, 8, name: nameof(ExtraBytes));
     });
 }
Ejemplo n.º 2
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 public override void SerializeImpl(SerializerObject s)
 {
     s.SerializeBitValues <short>(bitFunc => {
         InstanceIndex = (short)bitFunc(InstanceIndex, 11, name: nameof(InstanceIndex));
         Count         = bitFunc(Count, 5, name: nameof(Count));
     });
 }
Ejemplo n.º 3
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 public override void SerializeImpl(SerializerObject s)
 {
     s.SerializeBitValues <short>(bitFunc => {
         TrackObjectIndex = (short)bitFunc(TrackObjectIndex, 11, name: nameof(TrackObjectIndex));
         Int0             = bitFunc(Int0, 5, name: nameof(Int0));
         //Int1 = bitFunc(Int1, 3, name: nameof(Int1));
         //Int2 = bitFunc(Int2, 1, name: nameof(Int2));
     });
 }
Ejemplo n.º 4
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 public override void SerializeImpl(SerializerObject s)
 {
     s.SerializeBitValues <byte>(bitFunc => {
         YDelta     = (byte)bitFunc(YDelta, 3, name: nameof(YDelta));
         XDelta     = (byte)bitFunc(XDelta, 3, name: nameof(XDelta));
         YDeltaSign = bitFunc(YDeltaSign ? 1 : 0, 1, name: nameof(YDeltaSign)) == 1;
         XDeltaSign = bitFunc(XDeltaSign ? 1 : 0, 1, name: nameof(XDeltaSign)) == 1;
     });
 }
Ejemplo n.º 5
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 public override void SerializeImpl(SerializerObject s)
 {
     s.SerializeBitValues <ushort>(bitFunc => {
         TileIndex             = (ushort)bitFunc(TileIndex, 10, name: nameof(TileIndex));
         IsFlippedHorizontally = bitFunc(IsFlippedHorizontally ? 1 : 0, 1, name: nameof(IsFlippedHorizontally)) == 1;
         IsFlippedVertically   = bitFunc(IsFlippedVertically ? 1 : 0, 1, name: nameof(IsFlippedHorizontally)) == 1;
         PaletteIndex          = (byte)bitFunc(PaletteIndex, 4, name: nameof(PaletteIndex));
     });
 }
Ejemplo n.º 6
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 public override void SerializeImpl(SerializerObject s)
 {
     if (s.GameSettings.EngineVersion == EngineVersion.GBAIsometric_RHR)
     {
         Height = s.Serialize <byte>(Height, name: nameof(Height));
         s.SerializeBitValues <byte>(serializeFunc => {
             Type    = (CollisionType_RHR)serializeFunc((int)Type, 4, name: nameof(Type));
             AddType = (AdditionalTypeFlags_RHR)serializeFunc((int)AddType, 4, name: nameof(AddType));
         });
         s.SerializeBitValues <ushort>(serializeFunc => {
             Layer1 = (byte)serializeFunc(Layer1, 4, name: nameof(Layer1));
             Layer2 = (byte)serializeFunc(Layer2, 4, name: nameof(Layer2));
             Layer3 = (byte)serializeFunc(Layer3, 4, name: nameof(Layer3));
             Shape  = (ShapeType_RHR)serializeFunc((int)Shape, 4, name: nameof(Shape));
         });
     }
     else if (s.GameSettings.EngineVersion == EngineVersion.GBAIsometric_Spyro3 || s.GameSettings.EngineVersion == EngineVersion.GBAIsometric_Spyro2 || s.GameSettings.EngineVersion == EngineVersion.GBAIsometric_Tron2)
     {
         if (s.GameSettings.EngineVersion == EngineVersion.GBAIsometric_Spyro2)
         {
             s.SerializeBitValues <byte>(bitFunc => {
                 Height      = (byte)bitFunc(Height, 6, name: nameof(Height));
                 HeightFlags = (byte)bitFunc(HeightFlags, 2, nameof(HeightFlags));
             });
         }
         else
         {
             Height = s.Serialize <byte>(Height, name: nameof(Height));
         }
         Depth = s.Serialize <byte>(Depth, name: nameof(Depth));
         s.SerializeBitValues <byte>(serializeFunc => {
             Shape_Spyro = (ShapeType_Spyro)serializeFunc((int)Shape_Spyro, 4, name: nameof(Shape_Spyro));
             Unk_Spyro   = (byte)serializeFunc(Unk_Spyro, 4, name: nameof(Unk_Spyro)); // Could be part of shape, or just padding
         });
         s.SerializeBitValues <byte>(serializeFunc => {
             Type_Spyro    = (CollisionType_Spyro)serializeFunc((int)Type_Spyro, 4, name: nameof(Type_Spyro));
             AddType_Spyro = (AdditionalTypeFlags_Spyro)serializeFunc((int)AddType_Spyro, 4, name: nameof(AddType_Spyro));
         });
     }
     else
     {
         Data = s.SerializeArray <byte>(Data, 4, name: nameof(Data));
     }
 }
Ejemplo n.º 7
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 public override void SerializeImpl(SerializerObject s)
 {
     s.SerializeBitValues <byte>(bitFunc => {
         PalIndex = (byte)bitFunc(PalIndex, 3, name: nameof(PalIndex));
         TransparentColorIndex = (byte)bitFunc(TransparentColorIndex, 2, name: nameof(TransparentColorIndex));
         HorizontalFlip        = bitFunc(HorizontalFlip ? 1 : 0, 1, name: nameof(HorizontalFlip)) == 1;
         VerticalFlip          = bitFunc(VerticalFlip ? 1 : 0, 1, name: nameof(VerticalFlip)) == 1;
         Unknown2 = bitFunc(Unknown2 ? 1 : 0, 1, name: nameof(Unknown2)) == 1;
     });
 }
Ejemplo n.º 8
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 public override void SerializeImpl(SerializerObject s)
 {
     Count = s.Serialize <byte>(Count, name: nameof(Count));
     s.SerializeBitValues <ushort>(bitFunc => {
         UShort1 = (ushort)bitFunc(UShort1, 7, name: nameof(UShort1));
         UShort2 = (ushort)bitFunc(UShort2, 7, name: nameof(UShort2));
         UShort3 = (ushort)bitFunc(UShort3, 2, name: nameof(UShort3));
     });
     Entries = s.SerializeObjectArray <Entry>(Entries, Count, name: nameof(Entries));
 }
        public override void SerializeImpl(SerializerObject s)
        {
            TileIndex = s.Serialize <ushort>(TileIndex, name: nameof(TileIndex));
            Width     = s.Serialize <byte>(Width, name: nameof(Width));
            Height    = s.Serialize <byte>(Height, name: nameof(Height));
            s.SerializeBitValues <byte>(bitFunc => {
                UnkFlags    = (byte)bitFunc(UnkFlags, 7, name: nameof(UnkFlags));
                HasPatterns = bitFunc(HasPatterns ? 1 : 0, 1, name: nameof(HasPatterns)) == 1;
            });
            NumPatterns = s.Serialize <byte>(NumPatterns, name: nameof(NumPatterns));
            if (HasPatterns)
            {
                PatternsOffset = s.Serialize <ushort>(PatternsOffset, name: nameof(PatternsOffset));
            }
            else
            {
                s.SerializeBitValues <ushort>(bitFunc => {
                    SpriteSize      = (byte)bitFunc(SpriteSize, 2, name: nameof(SpriteSize));
                    SpriteShape     = (GBAIsometric_Spyro_AnimPattern.Shape)bitFunc((int)SpriteShape, 2, name: nameof(SpriteShape));
                    PalIndex        = (byte)bitFunc(PalIndex, 4, name: nameof(PalIndex));
                    UnkPatternValue = (byte)bitFunc(UnkPatternValue, 8, name: nameof(UnkPatternValue));
                });
            }
            if (s.GameSettings.EngineVersion >= EngineVersion.GBAIsometric_Spyro3)
            {
                NumTiles = s.Serialize <byte>(NumTiles, name: nameof(NumTiles));
                Bytes_09 = s.SerializeArray <byte>(Bytes_09, 7, name: nameof(Bytes_09));
            }

            if (HasPatterns)
            {
                s.DoAt(Offset + 4 * PatternsOffset, () => {
                    Patterns = s.SerializeObjectArray <GBAIsometric_Spyro_AnimPattern>(Patterns, NumPatterns, name: nameof(Patterns));
                });
            }
        }
Ejemplo n.º 10
0
        /// <summary>
        /// Handles the data serialization
        /// </summary>
        /// <param name="s">The serializer object</param>
        public override void SerializeImpl(SerializerObject s)
        {
            if (s.GameSettings.GameModeSelection == GameModeSelection.MapperPC || s.GameSettings.EngineVersion == EngineVersion.R1_GBA || s.GameSettings.EngineVersion == EngineVersion.R1_DSi)
            {
                TileMapY      = s.Serialize <ushort>(TileMapY, name: nameof(TileMapY));
                TileMapX      = 0;
                CollisionType = (byte)s.Serialize <ushort>((ushort)CollisionType, name: nameof(CollisionType));
            }
            else if (s.GameSettings.EngineVersion == EngineVersion.R1_PC || s.GameSettings.EngineVersion == EngineVersion.R1_PC_Kit || s.GameSettings.EngineVersion == EngineVersion.R1_PC_Edu || s.GameSettings.EngineVersion == EngineVersion.R1_PS1_Edu || s.GameSettings.EngineVersion == EngineVersion.R1_PocketPC)
            {
                TileMapY            = s.Serialize <ushort>(TileMapY, name: nameof(TileMapY));
                TileMapX            = 0;
                CollisionType       = s.Serialize <byte>(CollisionType, name: nameof(CollisionType));
                PC_Unk1             = s.Serialize <byte>(PC_Unk1, name: nameof(PC_Unk1));
                PC_TransparencyMode = s.Serialize <R1_PC_MapTileTransparencyMode>(PC_TransparencyMode, name: nameof(PC_TransparencyMode));
                PC_Unk2             = s.Serialize <byte>(PC_Unk2, name: nameof(PC_Unk2));
            }
            else if (s.GameSettings.EngineVersion == EngineVersion.R1_PS1_JPDemoVol3 || s.GameSettings.EngineVersion == EngineVersion.R1_PS1_JPDemoVol6)
            {
                s.SerializeBitValues <int>(bitFunc =>
                {
                    TileMapX      = (ushort)bitFunc(TileMapX, 10, name: nameof(TileMapX));
                    TileMapY      = (ushort)bitFunc(TileMapY, 6, name: nameof(TileMapY));
                    CollisionType = (byte)bitFunc(CollisionType, 8, name: nameof(CollisionType));
                });
            }
            else if (s.GameSettings.EngineVersion == EngineVersion.R1_Saturn)
            {
                s.SerializeBitValues <ushort>(bitFunc =>
                {
                    TileMapX = (ushort)bitFunc(TileMapX, 4, name: nameof(TileMapX));
                    TileMapY = (ushort)bitFunc(TileMapY, 12, name: nameof(TileMapY));
                });

                CollisionType = s.Serialize <byte>(CollisionType, name: nameof(CollisionType));
                s.Serialize <byte>(0, name: "Padding");
            }
            else if (s.GameSettings.MajorEngineVersion == MajorEngineVersion.Rayman1_Jaguar)
            {
                s.SerializeBitValues <ushort>(bitFunc =>
                {
                    TileMapY      = (ushort)bitFunc(TileMapY, 12, name: nameof(TileMapY));
                    CollisionType = (byte)bitFunc(CollisionType, 4, name: nameof(CollisionType));
                });

                TileMapX = 0;
            }
            else if (s.GameSettings.MajorEngineVersion == MajorEngineVersion.SNES)
            {
                s.SerializeBitValues <ushort>(bitFunc =>
                {
                    TileMapY       = (ushort)bitFunc(TileMapY, 10, name: nameof(TileMapY));
                    HorizontalFlip = bitFunc(HorizontalFlip ? 1 : 0, 1, name: nameof(HorizontalFlip)) == 1;
                    VerticalFlip   = bitFunc(VerticalFlip ? 1 : 0, 1, name: nameof(VerticalFlip)) == 1;
                    CollisionType  = (byte)bitFunc(CollisionType, 4, name: nameof(CollisionType));
                });

                TileMapX = 0;
            }
            else if (s.GameSettings.MajorEngineVersion == MajorEngineVersion.GBA)
            {
                // TODO: Use SerializeBitValues

                if ((GBATileType == GBA_TileType.BGTile || GBATileType == GBA_TileType.FGTile) &&
                    s.GameSettings.EngineVersion != EngineVersion.GBA_SplinterCell_NGage &&
                    s.GameSettings.EngineVersion != EngineVersion.GBA_BatmanVengeance)
                {
                    int numBits = Is8Bpp ? 9 : 10;

                    if (s.GameSettings.EngineVersion <= EngineVersion.GBA_BatmanVengeance)
                    {
                        numBits = 8;
                    }/*else if(s.GameSettings.EngineVersion >= EngineVersion.GBA_StarWarsTrilogy) {
                      * numBits = Is8Bpp ? 9 : 10;
                      * } else if (s.GameSettings.EngineVersion >= EngineVersion.GBA_SplinterCell) {
                      * numBits = 9;
                      * if (GBATileType == GBA_TileType.FGTile) numBits = 10;
                      * }*/

                    ushort value = 0;

                    value = (ushort)BitHelpers.SetBits(value, TileMapY, numBits, 0);
                    //value = (ushort)BitHelpers.SetBits(value, VerticalFlip ? 1 : 0, 1, numBits);
                    value = (ushort)BitHelpers.SetBits(value, HorizontalFlip ? 1 : 0, 1, numBits);
                    value = (ushort)BitHelpers.SetBits(value, PaletteIndex, 4, 12);

                    value = s.Serialize <ushort>(value, name: nameof(value));

                    TileMapY = (ushort)BitHelpers.ExtractBits(value, numBits, 0);
                    TileMapX = 0;
                    if (Is8Bpp)
                    {
                        IsFirstBlock = BitHelpers.ExtractBits(value, 1, 9) == 1;
                    }
                    HorizontalFlip = BitHelpers.ExtractBits(value, 1, 10) == 1;
                    VerticalFlip   = BitHelpers.ExtractBits(value, 1, 11) == 1;
                    PaletteIndex   = (byte)BitHelpers.ExtractBits(value, 4, 12);

                    s.Log($"{nameof(TileMapY)}: {TileMapY}");
                    s.Log($"{nameof(HorizontalFlip)}: {HorizontalFlip}");
                    s.Log($"{nameof(IsFirstBlock)}: {IsFirstBlock}");
                    s.Log($"{nameof(PaletteIndex)}: {PaletteIndex}");
                }
                else if (GBATileType == GBA_TileType.Mode7Tile)
                {
                    ushort value = 0;

                    value = (ushort)BitHelpers.SetBits(value, TileMapY, 9, 0);
                    //value = (ushort)BitHelpers.SetBits(value, VerticalFlip ? 1 : 0, 1, numBits);
                    value = (ushort)BitHelpers.SetBits(value, HorizontalFlip ? 1 : 0, 1, 9);

                    value = s.Serialize <ushort>(value, name: nameof(value));

                    TileMapY       = (ushort)BitHelpers.ExtractBits(value, 9, 0);
                    TileMapX       = 0;
                    IsFirstBlock   = BitHelpers.ExtractBits(value, 1, 9) == 1;
                    HorizontalFlip = BitHelpers.ExtractBits(value, 1, 10) == 1;
                    VerticalFlip   = BitHelpers.ExtractBits(value, 1, 11) == 1;

                    s.Log($"{nameof(TileMapY)}: {TileMapY}");
                    s.Log($"{nameof(HorizontalFlip)}: {HorizontalFlip}");
                    s.Log($"{nameof(IsFirstBlock)}: {IsFirstBlock}");
                }
                else
                {
                    int numBits = Is8Bpp ? 14 : 11;

                    if (s.GameSettings.EngineVersion <= EngineVersion.GBA_BatmanVengeance)
                    {
                        numBits = 10;
                    }
                    else if (s.GameSettings.EngineVersion == EngineVersion.GBA_SplinterCell_NGage)
                    {
                        numBits = Is8Bpp ? 14 : 12;
                    }
                    else if (s.GameSettings.EngineVersion >= EngineVersion.GBA_SplinterCell)
                    {
                        numBits = Is8Bpp ? 14 : 12;
                    }

                    ushort value = 0;

                    value = (ushort)BitHelpers.SetBits(value, TileMapY, numBits, 0);
                    value = (ushort)BitHelpers.SetBits(value, HorizontalFlip ? 1 : 0, 1, numBits);
                    value = (ushort)BitHelpers.SetBits(value, PaletteIndex, 4, 12);

                    value = s.Serialize <ushort>(value, name: nameof(value));

                    TileMapY = (ushort)BitHelpers.ExtractBits(value, numBits, 0);
                    if (s.GameSettings.EngineVersion == EngineVersion.GBA_SplinterCell_NGage && Is8Bpp)
                    {
                        TileMapY = (ushort)BitHelpers.ExtractBits(value, numBits - 1, 0);
                    }
                    TileMapX       = 0;
                    HorizontalFlip = BitHelpers.ExtractBits(value, 1, numBits) == 1;
                    if (s.GameSettings.EngineVersion == EngineVersion.GBA_BatmanVengeance)
                    {
                        VerticalFlip = BitHelpers.ExtractBits(value, 1, numBits + 1) == 1;
                    }
                    if (!Is8Bpp)
                    {
                        if (s.GameSettings.EngineVersion >= EngineVersion.GBA_SplinterCell)
                        {
                            PaletteIndex = (byte)BitHelpers.ExtractBits(value, 3, 13);
                        }
                        else
                        {
                            PaletteIndex = (byte)BitHelpers.ExtractBits(value, 4, 12);
                        }

                        if (s.GameSettings.EngineVersion == EngineVersion.GBA_SplinterCell)
                        {
                            PaletteIndex += 8;
                        }
                    }
                    else if (s.GameSettings.EngineVersion != EngineVersion.GBA_BatmanVengeance)
                    {
                        VerticalFlip = BitHelpers.ExtractBits(value, 1, numBits + 1) == 1;
                    }

                    s.Log($"{nameof(TileMapY)}: {TileMapY}");
                    s.Log($"{nameof(HorizontalFlip)}: {HorizontalFlip}");
                    s.Log($"{nameof(PaletteIndex)}: {PaletteIndex}");
                }
            }
            else if (s.GameSettings.EngineVersion == EngineVersion.R1_PS1 || s.GameSettings.EngineVersion == EngineVersion.R2_PS1)
            {
                s.SerializeBitValues <ushort>(bitFunc =>
                {
                    TileMapX      = (ushort)bitFunc(TileMapX, 4, name: nameof(TileMapX));
                    TileMapY      = (ushort)bitFunc(TileMapY, 6, name: nameof(TileMapY));
                    CollisionType = (byte)bitFunc(CollisionType, 6, name: nameof(CollisionType));
                });
            }
            else if (s.GameSettings.EngineVersion == EngineVersion.R1_PS1_JP)
            {
                s.SerializeBitValues <ushort>(bitFunc =>
                {
                    TileMapX      = (ushort)bitFunc(TileMapX, 9, name: nameof(TileMapX));
                    CollisionType = (byte)bitFunc(CollisionType, 7, name: nameof(CollisionType));
                });
            }
            else if (s.GameSettings.MajorEngineVersion == MajorEngineVersion.GBARRR)
            {
                if (GBARRRType == GBARRR_MapBlock.MapType.Collision)
                {
                    CollisionType = s.Serialize <byte>(CollisionType, name: nameof(CollisionType));
                }
                else if (GBARRRType == GBARRR_MapBlock.MapType.Tiles)
                {
                    TileMapY = s.Serialize <ushort>(TileMapY, name: nameof(TileMapY));
                }
                else if (GBARRRType == GBARRR_MapBlock.MapType.Foreground)
                {
                    s.SerializeBitValues <ushort>(bitFunc =>
                    {
                        TileMapY       = (ushort)bitFunc(TileMapY, 10, name: nameof(TileMapY));
                        HorizontalFlip = bitFunc(HorizontalFlip ? 1 : 0, 1, name: nameof(HorizontalFlip)) == 1;
                        VerticalFlip   = bitFunc(VerticalFlip ? 1 : 0, 1, name: nameof(VerticalFlip)) == 1;
                        PaletteIndex   = (byte)bitFunc(PaletteIndex, 4, name: nameof(PaletteIndex));
                        //Unk = (byte)bitFunc(Unk, 4, name: nameof(Unk));
                    });
                }
                else if (GBARRRType == GBARRR_MapBlock.MapType.Menu)
                {
                    s.SerializeBitValues <ushort>(bitFunc =>
                    {
                        TileMapY       = (ushort)bitFunc(TileMapY, 8, name: nameof(TileMapY));
                        GBARRR_MenuUnk = (byte)bitFunc(GBARRR_MenuUnk, 2, name: nameof(GBARRR_MenuUnk));
                        HorizontalFlip = bitFunc(HorizontalFlip ? 1 : 0, 1, name: nameof(HorizontalFlip)) == 1;
                        VerticalFlip   = bitFunc(VerticalFlip ? 1 : 0, 1, name: nameof(VerticalFlip)) == 1;
                        PaletteIndex   = (byte)bitFunc(PaletteIndex, 4, name: nameof(PaletteIndex));
                        //Unk = (byte)bitFunc(Unk, 4, name: nameof(Unk));
                    });
                }
                else if (GBARRRType == GBARRR_MapBlock.MapType.Mode7Tiles)
                {
                    TileMapY = s.Serialize <byte>((byte)TileMapY, name: nameof(TileMapY));
                }
            }
        }
Ejemplo n.º 11
0
        /// <summary>
        /// Handles the data serialization
        /// </summary>
        /// <param name="s">The serializer object</param>
        public override void SerializeImpl(SerializerObject s)
        {
            // Serialize initial unknown values
            UShort_00 = s.Serialize <ushort>(UShort_00, name: nameof(UShort_00));
            UShort_02 = s.Serialize <ushort>(UShort_02, name: nameof(UShort_02));
            UShort_04 = s.Serialize <ushort>(UShort_04, name: nameof(UShort_04));
            UShort_06 = s.Serialize <ushort>(UShort_06, name: nameof(UShort_06));
            UShort_08 = s.Serialize <ushort>(UShort_08, name: nameof(UShort_08));
            UShort_0A = s.Serialize <ushort>(UShort_0A, name: nameof(UShort_0A));

            // Serialize pointers
            ObjParamsPointer       = s.SerializePointer(ObjParamsPointer, name: nameof(ObjParamsPointer));
            CollisionDataPointer   = s.SerializePointer(CollisionDataPointer, name: nameof(CollisionDataPointer));
            AnimGroupPointer       = s.SerializePointer(AnimGroupPointer, name: nameof(AnimGroupPointer));
            RuntimeHandlersPointer = s.Serialize <uint>(RuntimeHandlersPointer, name: nameof(RuntimeHandlersPointer));

            // Serialize positions
            InitialXPosition = s.Serialize <short>(InitialXPosition, name: nameof(InitialXPosition));
            InitialYPosition = s.Serialize <short>(InitialYPosition, name: nameof(InitialYPosition));

            // Serialize state data
            InitialEtat        = s.Serialize <byte>(InitialEtat, name: nameof(InitialEtat));
            InitialSubEtat     = s.Serialize <byte>(InitialSubEtat, name: nameof(InitialSubEtat));
            InitialHitPoints   = s.Serialize <byte>(InitialHitPoints, name: nameof(InitialHitPoints));
            InitialDisplayPrio = s.Serialize <byte>(InitialDisplayPrio, name: nameof(InitialDisplayPrio));
            MapLayer           = s.Serialize <ObjMapLayer>(MapLayer, name: nameof(MapLayer));

            Byte_25 = s.Serialize <byte>(Byte_25, name: nameof(Byte_25));
            Flags   = s.Serialize <PS1_R2Demo_EventFlags>(Flags, name: nameof(Flags));
            Byte_27 = s.Serialize <byte>(Byte_27, name: nameof(Byte_27));

            Float_XPos = s.Serialize <int>(Float_XPos, name: nameof(Float_XPos));
            Float_YPos = s.Serialize <int>(Float_YPos, name: nameof(Float_YPos));

            Unk2 = s.SerializeArray(Unk2, 8, name: nameof(Unk2)); // Two floats?

            RuntimeCurrentStatePointer          = s.Serialize <uint>(RuntimeCurrentStatePointer, name: nameof(RuntimeCurrentStatePointer));
            RuntimeCurrentAnimDescriptorPointer = s.Serialize <uint>(RuntimeCurrentAnimDescriptorPointer, name: nameof(RuntimeCurrentAnimDescriptorPointer));

            EventIndex = s.Serialize <ushort>(EventIndex, name: nameof(EventIndex));

            // Serialize the type
            EventType = s.Serialize <R1_R2EventType>(EventType, name: nameof(EventType));

            XPosition = s.Serialize <short>(XPosition, name: nameof(XPosition));
            YPosition = s.Serialize <short>(YPosition, name: nameof(YPosition));

            ScreenXPosition = s.Serialize <short>(ScreenXPosition, name: nameof(ScreenXPosition));
            ScreenYPosition = s.Serialize <short>(ScreenYPosition, name: nameof(ScreenYPosition));

            Float_SpeedX = s.Serialize <short>(Float_SpeedX, name: nameof(Float_SpeedX));
            Float_SpeedY = s.Serialize <short>(Float_SpeedY, name: nameof(Float_SpeedY));
            Short_50     = s.Serialize <short>(Short_50, name: nameof(Short_50));

            Byte_52 = s.Serialize <byte>(Byte_52, name: nameof(Byte_52));

            RuntimeCurrentAnimIndex = s.Serialize <byte>(RuntimeCurrentAnimIndex, name: nameof(RuntimeCurrentAnimIndex));
            RuntimeCurrentAnimFrame = s.Serialize <byte>(RuntimeCurrentAnimFrame, name: nameof(RuntimeCurrentAnimFrame));

            Etat      = s.Serialize <byte>(Etat, name: nameof(Etat));
            SubEtat   = s.Serialize <byte>(SubEtat, name: nameof(SubEtat));
            HitPoints = s.Serialize <byte>(HitPoints, name: nameof(HitPoints));
            Byte_58   = s.Serialize <byte>(Byte_58, name: nameof(Byte_58));

            DisplayPrio = s.Serialize <byte>(DisplayPrio, name: nameof(DisplayPrio));

            RuntimeCurrentCollisionType = s.Serialize <R2_TileCollisionType>(RuntimeCurrentCollisionType, name: nameof(RuntimeCurrentCollisionType));

            Bytes_5B = s.SerializeArray(Bytes_5B, 9, name: nameof(Bytes_5B));

            RuntimeMapLayer = s.Serialize <ObjMapLayer>(RuntimeMapLayer, name: nameof(RuntimeMapLayer));

            Bytes_65 = s.SerializeArray(Bytes_65, 2, name: nameof(Bytes_65));

            RuntimeFlags1 = s.Serialize <PS1_R2Demo_EventRuntimeFlags1>(RuntimeFlags1, name: nameof(RuntimeFlags1));

            s.SerializeBitValues <byte>(bitFunc =>
            {
                RuntimeFlipX   = bitFunc(RuntimeFlipX ? 1 : 0, 1, name: nameof(RuntimeFlipX)) == 1;
                RuntimeUnkFlag = bitFunc(RuntimeUnkFlag ? 1 : 0, 1, name: nameof(RuntimeUnkFlag)) == 1;
                ZDCFlags       = (byte)bitFunc(ZDCFlags, 6, name: nameof(ZDCFlags));
            });

            RuntimeFlags3 = s.Serialize <byte>(RuntimeFlags3, name: nameof(RuntimeFlags3));

            Unk5 = s.SerializeArray(Unk5, 2, name: nameof(Unk5));

            // Parse data from pointers

            // Serialize collision data
            if (CollisionDataPointer != null)
            {
                s.DoAt(CollisionDataPointer, () => CollisionData = s.SerializeObject <R1_R2EventCollision>(CollisionData, name: nameof(CollisionData)));
            }

            // Serialize object params
            s.DoAt(ObjParamsPointer, () =>
            {
                if (EventType == R1_R2EventType.Gendoor || EventType == R1_R2EventType.Killdoor)
                {
                    ParamsGendoor = s.SerializeObject <Params_Gendoor>(ParamsGendoor, name: nameof(ParamsGendoor));
                }
                else if (EventType == R1_R2EventType.Trigger)
                {
                    ParamsTrigger = s.SerializeObject <Params_Trigger>(ParamsTrigger, name: nameof(ParamsTrigger));
                }
                else
                {
                    ParamsGeneric = s.SerializeArray <byte>(ParamsGeneric, 44, name: nameof(ParamsGeneric)); // 44 bytes is the max length for object params
                }
            });

            if (!s.FullSerialize || Offset.file is ProcessMemoryStreamFile)
            {
                return;
            }

            // Serialize the animation group data
            if (AnimGroupPointer != null)
            {
                s.DoAt(AnimGroupPointer, () => AnimGroup = s.SerializeObject <R1_R2EventAnimGroup>(AnimGroup, name: nameof(AnimGroup)));
            }
        }
Ejemplo n.º 12
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        /// <summary>
        /// Serializes the data
        /// </summary>
        /// <param name="s">The serializer object</param>
        public override void SerializeImpl(SerializerObject s)
        {
            if (s.GameSettings.EngineVersion == EngineVersion.R2_PS1)
            {
                UnkR2_1        = s.SerializeArray <byte>(UnkR2_1, 4, name: nameof(UnkR2_1));
                AnimationIndex = s.Serialize <byte>(AnimationIndex, name: nameof(AnimationIndex));
                UnkR2_2        = s.SerializeArray <byte>(UnkR2_2, 5, name: nameof(UnkR2_2));
                LinkedEtat     = s.Serialize <byte>(LinkedEtat, name: nameof(LinkedEtat));
                LinkedSubEtat  = s.Serialize <byte>(LinkedSubEtat, name: nameof(LinkedSubEtat));
                UnkR2_3        = s.Serialize <byte>(UnkR2_3, name: nameof(UnkR2_3));
                AnimationSpeed = s.Serialize <byte>(AnimationSpeed, name: nameof(AnimationSpeed));
                UnkR2_4        = s.SerializeArray <byte>(UnkR2_4, 2, name: nameof(UnkR2_4));
            }
            else
            {
                RightSpeed = s.Serialize <sbyte>(RightSpeed, name: nameof(RightSpeed));

                if (s.GameSettings.EngineVersion == EngineVersion.R1_PS1_JPDemoVol3 ||
                    s.GameSettings.EngineVersion == EngineVersion.R1_PS1_JPDemoVol6)
                {
                    UnkDemo1 = s.Serialize <byte>(UnkDemo1, name: nameof(UnkDemo1));
                }

                LeftSpeed = s.Serialize <sbyte>(LeftSpeed, name: nameof(LeftSpeed));

                if (s.GameSettings.EngineVersion == EngineVersion.R1_PS1_JPDemoVol3 ||
                    s.GameSettings.EngineVersion == EngineVersion.R1_PS1_JPDemoVol6)
                {
                    UnkDemo2 = s.Serialize <byte>(UnkDemo2, name: nameof(UnkDemo2));
                }

                AnimationIndex = s.Serialize <byte>(AnimationIndex, name: nameof(AnimationIndex));

                if (s.GameSettings.EngineVersion == EngineVersion.R1_PS1_JPDemoVol3 ||
                    s.GameSettings.EngineVersion == EngineVersion.R1_PS1_JPDemoVol6)
                {
                    UnkDemo3 = s.Serialize <byte>(UnkDemo3, name: nameof(UnkDemo3));
                }

                LinkedEtat    = s.Serialize <byte>(LinkedEtat, name: nameof(LinkedEtat));
                LinkedSubEtat = s.Serialize <byte>(LinkedSubEtat, name: nameof(LinkedSubEtat));

                if (s.GameSettings.EngineVersion == EngineVersion.R1_PS1_JPDemoVol3)
                {
                    UnkDemo4 = s.Serialize <byte>(UnkDemo4, name: nameof(UnkDemo4));
                }

                if (s.GameSettings.EngineVersion == EngineVersion.R1_Saturn)
                {
                    s.SerializeBitValues <byte>(bitFunc =>
                    {
                        Unk            = (byte)bitFunc(Unk, 4, name: nameof(Unk));
                        AnimationSpeed = (byte)bitFunc(AnimationSpeed, 4, name: nameof(AnimationSpeed));
                    });
                }
                else
                {
                    s.SerializeBitValues <byte>(bitFunc =>
                    {
                        AnimationSpeed = (byte)bitFunc(AnimationSpeed, 4, name: nameof(AnimationSpeed));
                        Unk            = (byte)bitFunc(Unk, 4, name: nameof(Unk));
                    });
                }

                if (s.GameSettings.EngineVersion == EngineVersion.R1_PS1_JPDemoVol3)
                {
                    UnkDemo5 = s.Serialize <byte>(UnkDemo5, name: nameof(UnkDemo5));
                    UnkDemo6 = s.Serialize <byte>(UnkDemo6, name: nameof(UnkDemo6));
                    UnkDemo7 = s.Serialize <byte>(UnkDemo7, name: nameof(UnkDemo7));
                    UnkDemo8 = s.Serialize <byte>(UnkDemo8, name: nameof(UnkDemo8));
                }
                else
                {
                    if (s.GameSettings.EngineVersion == EngineVersion.R1_PS1_JPDemoVol6)
                    {
                        UnkDemo4 = s.Serialize <byte>(UnkDemo4, name: nameof(UnkDemo4));
                    }
                    SoundIndex = s.Serialize <byte>(SoundIndex, name: nameof(SoundIndex));
                    ZDCFlags   = s.Serialize <R1_ZDCFlags>(ZDCFlags, name: nameof(ZDCFlags));
                }
            }
        }