public static Spawn ( |
||
prefab | Pool name | |
pos | Target position | |
rot | Target rotation | |
return |
public static GameObject Spawn(this GameObject prefabToSpawn, Vector3 pos, Quaternion rot) { return(PoolsManager.Spawn(prefabToSpawn, pos, rot)); }
public static T Spawn <T>(this GameObject prefabToSpawn, Vector3 pos, Quaternion rot) where T : Component { return(PoolsManager.Spawn(prefabToSpawn, pos, rot).GetComponent <T>()); }