Ejemplo n.º 1
0
        public HoldemHand(Card c1, Card c2)
        {
            cards = new Cards(4);
            cards.Add(c1);
            cards.Add(c2);
            cards.Sort();

            //Evaluate hand
            int handRanks = 1;

            handFlushRankBits = new int[4] {
                0, 0, 0, 0
            };
            strengthDictionary = new Dictionary <int, short>();

            for (int n = 0; n < cards.Count; n++)
            {
                handRanks *= Consts.primeNumbers[cards.GetCard(n).Rank];
                handFlushRankBits[cards.GetCard(n).Suit] |= Consts.rankMasks[cards.GetCard(n).Rank];
            }

            String s = (String)Consts.Deserialize("HoldemDictionaries\\strengthDict" + handRanks + ".dat");

            String[] tokens = s.Split(new char[] { ':', ',' },
                                      StringSplitOptions.RemoveEmptyEntries);
            for (int i = 0; i < tokens.Length; i += 2)
            {
                strengthDictionary[int.Parse(tokens[i])] = short.Parse(tokens[i + 1]);
            }
        }
Ejemplo n.º 2
0
        private bool IsKicker(int boardRankBits, int cardsNeeded, int kicker)
        {
            if ((boardRankBits & Consts.rankMasks[kicker]) > 0)
            {
                return(false);
            }
            int totalRankBits = boardRankBits | Consts.rankMasks[kicker];

            if ((totalRankBits % 2) == 1)
            {
                totalRankBits--;
            }
            int bitsToRemove = Consts.GetBitCount(totalRankBits) - cardsNeeded;

            for (int n = 0; n < 13; n++)
            {
                if ((totalRankBits & Consts.rankMasks[n]) > 0)
                {
                    bitsToRemove--;
                    totalRankBits -= Consts.rankMasks[n];
                }
                if (bitsToRemove == 0)
                {
                    break;
                }
            }
            totalRankBits &= Consts.rankMasks[kicker];
            if (totalRankBits > 0)
            {
                return(true);
            }
            return(false);
        }
Ejemplo n.º 3
0
        public void EvaluateHand()
        {
            handRanks         = 1;
            handFlushRankBits = new int[4] {
                0, 0, 0, 0
            };
            suitCounts    = 26214;
            highestOfSuit = new int[4] {
                0, 0, 0, 0
            };
            strengthDictionary = new Dictionary <int, int>();

            for (int n = 0; n < cards.Count; n++)
            {
                suitCounts += 1 << (GetCard(n).Suit * 4);
                if (highestOfSuit[GetCard(n).Suit] < GetCard(n).Rank)
                {
                    highestOfSuit[GetCard(n).Suit] = GetCard(n).Rank;
                }

                handRanks *= Consts.primeNumbers[GetCard(n).Rank];
                handFlushRankBits[GetCard(n).Suit] |= Consts.rankMasks[GetCard(n).Rank];
            }

            String s = File.ReadAllText("OmahaDictionaries\\strengthDict" + handRanks + ".txt");

            String[] tokens = s.Split(new char[] { ':', ',' },
                                      StringSplitOptions.RemoveEmptyEntries);
            for (int i = 0; i < tokens.Length; i += 2)
            {
                strengthDictionary[int.Parse(tokens[i])] = int.Parse(tokens[i + 1]);
            }

            //optimization for straight flushes
            straightFlushesToCheck = new ArrayList[4];

            for (int m = 0; m < 4; m++)
            {
                if ((suitCounts & Consts.suitMasks[m]) == Consts.suitMasks[m])
                //if (Consts.GetBitCount(handFlushRankBits[m]) > 1)
                {
                    straightFlushesToCheck[m] = new ArrayList(8);
                    for (int n = 9; n >= 0; n--)
                    {
                        int bits = (((int)handFlushRankBits[m]) >> n) % 32;
                        if (Consts.GetBitCount(bits) == 2)
                        {
                            straightFlushesToCheck[m].Add(n);
                        }
                    }
                }
                else
                {
                    straightFlushesToCheck[m] = new ArrayList(0);
                }
            }
        }
Ejemplo n.º 4
0
        public int CheckHighCards(int boardRankBits, int cardsNeeded)
        {
            int highCards     = 0;
            int totalRankBits = boardRankBits | handRankBits;

            if ((totalRankBits % 2) == 1)
            {
                totalRankBits--;
            }
            int  bitsToRemove = Consts.GetBitCount(totalRankBits) - cardsNeeded;
            bool highestBit   = true;

            for (int n = 0; n < 13; n++)
            {
                if ((totalRankBits & Consts.rankMasks[n]) > 0)
                {
                    bitsToRemove--;
                    totalRankBits -= Consts.rankMasks[n];
                }
                if (bitsToRemove == 0)
                {
                    break;
                }
            }
            totalRankBits &= handRankBits;
            int bits;

            if (cardsNeeded == 5)
            {
                totalRankBits = totalRankBits >> 4;
                bits          = 9;
            }
            else
            {
                totalRankBits = totalRankBits >> 2;
                bits          = 11;
            }
            for (int n = bits; n >= 0; n--)
            {
                if ((totalRankBits & (1 << n)) > 0)
                {
                    if (highestBit)
                    {
                        highCards += n * bits;
                        highestBit = false;
                    }
                    else
                    {
                        highCards += n;
                    }
                }
            }
            return(highCards);
        }
Ejemplo n.º 5
0
        private void EvaluateShowdown(Board board, int suitCounts)
        {
            double highHandValue = 1.0;

            //get ranks
            Dictionary <int, int> rankCounts = new Dictionary <int, int>();
            int boardRankBits = 0;

            for (int n = 0; n < board.NumCards; n++)
            {
                if (rankCounts.ContainsKey(board.GetCard(n).Rank))
                {
                    rankCounts[board.GetCard(n).Rank] = rankCounts[board.GetCard(n).Rank] + 1;
                }
                else
                {
                    rankCounts.Add(board.GetCard(n).Rank, 1);
                }
                boardRankBits |= Consts.rankMasks[board.GetCard(n).Rank];
            }

            if (Consts.GetBitCount(boardRankBits % 256) > 2)         //if more than 2 low cards are on board
            {
                //find best low hand
                ArrayList lowWinners     = new ArrayList(hands.Count);
                int       maxLowStrength = 0;
                for (int n = 0; n < hands.Count; n++)
                {
                    int currentLowStrength = ((HandSlow)hands[n]).CheckLow(boardRankBits);
                    if (currentLowStrength > maxLowStrength)
                    {
                        lowWinners.Clear();
                        maxLowStrength = currentLowStrength;
                        lowWinners.Add(n);
                    }
                    else if (currentLowStrength == maxLowStrength)
                    {
                        lowWinners.Add(n);
                    }
                }
                if (lowWinners.Count > 0)
                {
                    highHandValue = highHandValue / 2;
                    foreach (int n in lowWinners)
                    {
                        values[n] = (double)((double)values[n]) + (highHandValue / lowWinners.Count);
                    }
                }
            }

            //determine high winner
            ArrayList highWinners = new ArrayList(hands.Count);

            //check for flush possibility
            int flushSuit = -1;             //arbitrary assignment

            for (int n = 0; n < 4; n++)
            {
                if ((suitCounts & Consts.suitMasks[n]) == Consts.suitMasks[n])
                {
                    flushSuit = n;
                    break;
                }
            }

            bool canStraight = false;

            if (Consts.GetBitCount(boardRankBits) > 2)
            {
                canStraight = true;
            }

            //check straightflush possiblity
            if (canStraight && flushSuit >= 0)
            {
                //get RankBits of suited cards on board
                int boardFlushRankBits = 0;
                for (int n = 0; n < board.NumCards; n++)
                {
                    if (board.GetCard(n).Suit == flushSuit)
                    {
                        boardFlushRankBits |= Consts.rankMasks[board.GetCard(n).Rank];
                    }
                }

                //check for straight flush
                if (Consts.GetBitCount(boardFlushRankBits) > 2)
                {
                    int maxStraightFlush = 0;
                    for (int n = 0; n < hands.Count; n++)
                    {
                        int currentStraightFlush = ((HandSlow)hands[n]).CheckStraightFlush(flushSuit, boardFlushRankBits);
                        if (currentStraightFlush > maxStraightFlush)
                        {
                            highWinners.Clear();
                            maxStraightFlush = currentStraightFlush;
                            highWinners.Add(n);
                        }
                    }
                    if (highWinners.Count > 0)
                    {
                        foreach (int n in highWinners)
                        {
                            values[n] = (double)((double)values[n]) + (highHandValue / (double)highWinners.Count);
                        }
                        return;
                    }
                }
            }

            //check for full house or quads, this must be done as it helps check trips, 2 pair, pair, high card
            int maxQuadsBoat = 0;

            for (int n = 0; n < hands.Count; n++)
            {
                int currentQuadsBoat = ((HandSlow)hands[n]).CheckQuadsBoat(rankCounts);
                if (currentQuadsBoat > maxQuadsBoat)
                {
                    highWinners.Clear();
                    maxQuadsBoat = currentQuadsBoat;
                    highWinners.Add(n);
                }
                else if (currentQuadsBoat == maxQuadsBoat)
                {
                    highWinners.Add(n);
                }
            }
            if (highWinners.Count > 0)
            {
                foreach (int n in highWinners)
                {
                    values[n] = (double)((double)values[n] + (highHandValue / highWinners.Count));
                }
                return;
            }

            //check for flush
            if (flushSuit >= 0)
            {
                int maxFlush = 0;
                for (int n = 0; n < hands.Count; n++)
                {
                    int currentFlush = ((HandSlow)hands[n]).CheckFlush(flushSuit);
                    if (currentFlush > maxFlush)
                    {
                        highWinners.Clear();
                        maxFlush = currentFlush;
                        highWinners.Add(n);
                    }
                }
                if (highWinners.Count > 0)
                {
                    foreach (int n in highWinners)
                    {
                        values[n] = (double)((double)values[n]) + (highHandValue / highWinners.Count);
                    }
                    return;
                }
            }

            //check for straight
            if (canStraight)
            {
                int maxStraight = 0;
                for (int n = 0; n < hands.Count; n++)
                {
                    int currentStraight = ((HandSlow)hands[n]).CheckStraight(boardRankBits);
                    if (currentStraight > maxStraight)
                    {
                        highWinners.Clear();
                        maxStraight = currentStraight;
                        highWinners.Add(n);
                    }
                    else if (currentStraight == maxStraight)
                    {
                        highWinners.Add(n);
                    }
                }
                if (highWinners.Count > 0)
                {
                    foreach (int n in highWinners)
                    {
                        values[n] = (double)((double)values[n]) + (highHandValue / highWinners.Count);
                    }
                    return;
                }
            }

            //check for trips or set
            int maxSetTrips = 0;

            for (int n = 0; n < hands.Count; n++)
            {
                int currentSetTrips = ((HandSlow)hands[n]).CheckSetTrips();
                if (currentSetTrips > maxSetTrips)
                {
                    highWinners.Clear();
                    maxSetTrips = currentSetTrips;
                    highWinners.Add(n);
                }
                else if (currentSetTrips == maxSetTrips)
                {
                    highWinners.Add(n);
                }
            }
            if (highWinners.Count > 0)
            {
                foreach (int n in highWinners)
                {
                    values[n] = (double)((double)values[n]) + (highHandValue / highWinners.Count);
                }
                return;
            }

            //check for two pair
            int maxTwoPair = 0;

            for (int n = 0; n < hands.Count; n++)
            {
                int currentTwoPair = ((HandSlow)hands[n]).CheckTwoPair(rankCounts);
                if (currentTwoPair > maxTwoPair)
                {
                    highWinners.Clear();
                    maxTwoPair = currentTwoPair;
                    highWinners.Add(n);
                }
                else if (currentTwoPair == maxTwoPair)
                {
                    highWinners.Add(n);
                }
            }
            if (highWinners.Count > 0)
            {
                foreach (int n in highWinners)
                {
                    values[n] = (double)((double)values[n]) + (highHandValue / highWinners.Count);
                }
                return;
            }

            //check for one pair
            int maxPair = 0;

            for (int n = 0; n < hands.Count; n++)
            {
                int currentPair = ((HandSlow)hands[n]).CheckPair(rankCounts);
                if (currentPair > maxPair)
                {
                    highWinners.Clear();
                    maxPair = currentPair;
                    highWinners.Add(n);
                }
                else if (currentPair == maxPair)
                {
                    highWinners.Add(n);
                }
            }
            if (highWinners.Count > 0)
            {
                foreach (int n in highWinners)
                {
                    values[n] = (double)((double)values[n]) + (highHandValue / highWinners.Count);
                }
                return;
            }

            //check for high card
            int maxHighCards = 0;

            for (int n = 0; n < hands.Count; n++)
            {
                int currentHighCards = ((HandSlow)hands[n]).CheckHighCards();
                if (currentHighCards > maxHighCards)
                {
                    highWinners.Clear();
                    maxHighCards = currentHighCards;
                    highWinners.Add(n);
                }
                else if (currentHighCards == maxHighCards)
                {
                    highWinners.Add(n);
                }
            }
            foreach (int n in highWinners)
            {
                values[n] = (double)((double)values[n]) + (highHandValue / highWinners.Count);
            }
        }
Ejemplo n.º 6
0
        public OmahaHand(Card c1, Card c2, Card c3, Card c4)
        {
            cards = new Cards(4);
            cards.Add(c1);
            cards.Add(c2);
            cards.Add(c3);
            cards.Add(c4);
            cards.Sort();

            //evaluate hand
            int handRanks = 1;

            handFlushRankBits = new int[4] {
                0, 0, 0, 0
            };
            suitCounts    = 26214;
            highestOfSuit = new int[4] {
                0, 0, 0, 0
            };
            strengthDictionary = new Dictionary <int, int>();

            for (int n = 0; n < cards.Count; n++)
            {
                suitCounts += 1 << (cards.GetCard(n).Suit * 4);
                if (highestOfSuit[cards.GetCard(n).Suit] < cards.GetCard(n).Rank)
                {
                    highestOfSuit[cards.GetCard(n).Suit] = cards.GetCard(n).Rank;
                }

                handRanks *= Consts.primeNumbers[cards.GetCard(n).Rank];
                handFlushRankBits[cards.GetCard(n).Suit] |= Consts.rankMasks[cards.GetCard(n).Rank];
            }

            String s = (String)Consts.Deserialize("OmahaDictionaries\\strengthDict" + handRanks + ".dat");

            String[] tokens = s.Split(new char[] { ':', ',' },
                                      StringSplitOptions.RemoveEmptyEntries);
            for (int i = 0; i < tokens.Length; i += 2)
            {
                strengthDictionary[int.Parse(tokens[i])] = int.Parse(tokens[i + 1]);
            }

            //optimization for straight flushes
            straightFlushesToCheck = new ArrayList[4];

            for (int m = 0; m < 4; m++)
            {
                if ((suitCounts & Consts.suitMasks[m]) == Consts.suitMasks[m])
                //if (Consts.GetBitCount(handFlushRankBits[m]) > 1)
                {
                    straightFlushesToCheck[m] = new ArrayList(8);
                    for (int n = 9; n >= 0; n--)
                    {
                        int bits = (((int)handFlushRankBits[m]) >> n) % 32;
                        if (Consts.GetBitCount(bits) == 2)
                        {
                            straightFlushesToCheck[m].Add(n);
                        }
                    }
                }
                else
                {
                    straightFlushesToCheck[m] = new ArrayList(0);
                }
            }
        }