Ejemplo n.º 1
0
        public virtual void DrawName(DrawBatch drawBatch, float scale)
        {
            Vector2 measurements = (Game1.fontDebug.MeasureString(item.name) * scale);
            float   depth        = DrawBatch.CalculateDepth(PositionXY);

            drawBatch.Draw(DrawBatch.DrawCall.Tag.GameObject, Game1.pixel, new Rectangle((int)(position.X - measurements.X / 2), (int)(position.Y + 20 - position.Z - measurements.Y / 2), (int)measurements.X, (int)measurements.Y), Color.DarkBlue, depth);
            drawBatch.DrawString(DrawBatch.DrawCall.Tag.GameObject, item.name, Game1.fontDebug, new Vector2(position.X, position.Y + 20 - position.Z), scale, 0f, measurements / 2, Color.White, depth);
        }
Ejemplo n.º 2
0
        public override void Draw(DrawBatch drawBatch)
        {
            if (SelectionHandler.selectedID == ID)
            {
                drawBatch.Draw(DrawBatch.DrawCall.Tag.GameObject, texture, SelectionHitBox, Color.Blue, DrawBatch.CalculateDepth(PositionXY));
            }
            else if (tag == Tag.Enemy)
            {
                drawBatch.Draw(DrawBatch.DrawCall.Tag.GameObject, texture, SelectionHitBox, Color.Red, DrawBatch.CalculateDepth(PositionXY));
            }
            else if (tag == Tag.Player)
            {
                drawBatch.Draw(DrawBatch.DrawCall.Tag.GameObject, texture, SelectionHitBox, Color.White, DrawBatch.CalculateDepth(PositionXY));
            }

            drawBatch.DrawString(DrawBatch.DrawCall.Tag.GameObject, GetCurrentHealth().ToString(), Game1.fontDebug, PositionXY - new Vector2(10), Color.Red, DrawBatch.CalculateDepth(PositionXY));

            healthBar.drawRectangle = new Rectangle((int)(position.X - 16), (int)(position.Y + 10), 32, 8);

            healthBar.Draw(DrawBatch.DrawCall.Tag.GameObject, drawBatch, DrawBatch.CalculateDepth(PositionXY), (short)2, 0f);

            //collider.Draw(spriteBatch, 2f, Color.Cyan);
        }