Ejemplo n.º 1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            if (Level.IsOutside)
            {
                GraphicsDevice.Clear(Color.CornflowerBlue);
            }
            else
            {
                GraphicsDevice.Clear(new Color(new Vector3(150 / 255.0f, 175 / 255.0f, 175 / 255.0f)));
            }

            spriteBatch.Begin(blendState: BlendState.AlphaBlend);

            LevelScroller.Draw(spriteBatch);

            GameHUD.Draw(spriteBatch);

            spriteBatch.End();

            base.Draw(gameTime);
        }