Ejemplo n.º 1
0
        private async Task MainControllerLoop()
        {
            await ExecuteMove(RelaxedStance);

            var watch = new Stopwatch();

            watch.Start();
            while (_keepRunning)
            {
                if (Direction.IsZero() && Rotation == 0f)
                {
                    if (_moving)
                    {
                        await StepToRelaxed(GetNextLegCombo());

                        _moving = false;
                    }
                    else
                    {
                        if (!_lastWrittenPosition.MoveFinished(RelaxedStance))
                        {
                            await ShiftToRelaxed();
                        }
                        else
                        {
                            await Task.Delay(_updateDelay);
                        }
                    }
                }
                else
                {
                    await ExecuteStep(Direction, Rotation, GetNextLegCombo());

                    _moving = true;
                }
                if (watch.ElapsedMilliseconds > TelemetricsUpdateInterval)
                {
                    watch.Restart();
                    NewTelemetricsUpdate?.Invoke(this, _driver.ReadTelemetrics());
                }
            }
            _driver.DisableMotors();
        }
Ejemplo n.º 2
0
        protected override void EngineSpin()
        {
            // if last telemetrics was too long time ago fire
            var currentTickCount = Environment.TickCount;

            if (currentTickCount - _lastTelemetricsUpdate > TelemetricsUpdateInterval)
            {
                _lastTelemetricsUpdate = currentTickCount;
                NewTelemetricsUpdate?.Invoke(this, Driver.ReadTelemetrics());
            }
            if (_lastWrittenPosition.MoveFinished(_nextMove ?? _lastWrittenPosition))
            {
                if (_moves.TryDequeue(out var deqeueuedLegPosition))
                {
                    _moveQueueSingal.Reset();
                    _nextMove = deqeueuedLegPosition;
                }
                else
                {
                    if (_moves.IsEmpty)
                    {
                        _moveQueueSingal.Set();
                    }
                    return;
                }
            }
            try
            {
                _lastWrittenPosition = _lastWrittenPosition.MoveTowards(_nextMove, NextStepLength);
                Driver.MoveLegsSynced(_lastWrittenPosition);
            }
            catch (IOException e)
            {
                GaitEngineError?.Invoke(this, e);
            }
        }