/// <returns> the 3 best {@link FinderPattern}s from our list of candidates. The "best" are
        /// those that have been detected at least {@link #CENTER_QUORUM} times, and whose module
        /// size differs from the average among those patterns the least
        /// </returns>
        /// <throws>  ReaderException if 3 such finder patterns do not exist </throws>
        private FinderPattern[][] selectBestPatterns()
        {
            var possibleCenters = PossibleCenters;
            int size = possibleCenters.Count;

            if (size < 3)
            {
                // Couldn't find enough finder patterns
                throw ReaderException.Instance;
            }

            /*
            * Begin HE modifications to safely detect multiple codes of equal size
            */
            if (size == 3)
            {
                return new FinderPattern[][]{new FinderPattern[]{(FinderPattern) possibleCenters[0], (FinderPattern) possibleCenters[1], (FinderPattern) possibleCenters[2]}};
            }

            // Sort by estimated module size to speed up the upcoming checks
            Collections.insertionSort(possibleCenters, new ModuleSizeComparator());

            /*
            * Now lets start: build a list of tuples of three finder locations that
            *  - feature similar module sizes
            *  - are placed in a distance so the estimated module count is within the QR specification
            *  - have similar distance between upper left/right and left top/bottom finder patterns
            *  - form a triangle with 90° angle (checked by comparing top right/bottom left distance
            *    with pythagoras)
            *
            * Note: we allow each point to be used for more than one code region: this might seem
            * counterintuitive at first, but the performance penalty is not that big. At this point,
            * we cannot make a good quality decision whether the three finders actually represent
            * a QR code, or are just by chance layouted so it looks like there might be a QR code there.
            * So, if the layout seems right, lets have the decoder try to decode.
            */

            List<FinderPattern[]> results = new List<FinderPattern[]>(10); // holder for the results

            for (int i1 = 0; i1 < (size - 2); i1++)
            {
                FinderPattern p1 = (FinderPattern) possibleCenters[i1];
                if (p1 == null)
                {
                    continue;
                }

                for (int i2 = i1 + 1; i2 < (size - 1); i2++)
                {
                    FinderPattern p2 = (FinderPattern) possibleCenters[i2];
                    if (p2 == null)
                    {
                        continue;
                    }

                    // Compare the expected module sizes; if they are really off, skip
                    float vModSize12 = (p1.EstimatedModuleSize - p2.EstimatedModuleSize) / (System.Math.Min(p1.EstimatedModuleSize, p2.EstimatedModuleSize));
                    float vModSize12A = System.Math.Abs(p1.EstimatedModuleSize - p2.EstimatedModuleSize);
                    if (vModSize12A > DIFF_MODSIZE_CUTOFF && vModSize12 >= DIFF_MODSIZE_CUTOFF_PERCENT)
                    {
                        // break, since elements are ordered by the module size deviation there cannot be
                        // any more interesting elements for the given p1.
                        break;
                    }

                    for (int i3 = i2 + 1; i3 < size; i3++)
                    {
                        FinderPattern p3 = (FinderPattern) possibleCenters[i3];
                        if (p3 == null)
                        {
                            continue;
                        }

                        // Compare the expected module sizes; if they are really off, skip
                        float vModSize23 = (p2.EstimatedModuleSize - p3.EstimatedModuleSize) / (System.Math.Min(p2.EstimatedModuleSize, p3.EstimatedModuleSize));
                        float vModSize23A = System.Math.Abs(p2.EstimatedModuleSize - p3.EstimatedModuleSize);
                        if (vModSize23A > DIFF_MODSIZE_CUTOFF && vModSize23 >= DIFF_MODSIZE_CUTOFF_PERCENT)
                        {
                            // break, since elements are ordered by the module size deviation there cannot be
                            // any more interesting elements for the given p1.
                            break;
                        }

                        FinderPattern[] test = new FinderPattern[]{p1, p2, p3};
                        ResultPoint.orderBestPatterns(test);

                        // Calculate the distances: a = topleft-bottomleft, b=topleft-topright, c = diagonal
                        FinderPatternInfo info = new FinderPatternInfo(test);
                        float dA = ResultPoint.distance(info.TopLeft, info.BottomLeft);
                        float dC = ResultPoint.distance(info.TopRight, info.BottomLeft);
                        float dB = ResultPoint.distance(info.TopLeft, info.TopRight);

                        // Check the sizes
                        float estimatedModuleCount = ((dA + dB) / p1.EstimatedModuleSize) / 2;
                        if (estimatedModuleCount > MAX_MODULE_COUNT_PER_EDGE || estimatedModuleCount < MIN_MODULE_COUNT_PER_EDGE)
                        {
                            continue;
                        }

                        // Calculate the difference of the edge lengths in percent
                        float vABBC = System.Math.Abs(((dA - dB) / System.Math.Min(dA, dB)));
                        if (vABBC >= 0.1f)
                        {
                            continue;
                        }

                        // Calculate the diagonal length by assuming a 90° angle at topleft
                        //UPGRADE_WARNING: Data types in Visual C# might be different.  Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
                        float dCpy = (float) System.Math.Sqrt(dA * dA + dB * dB);
                        // Compare to the real distance in %
                        float vPyC = System.Math.Abs(((dC - dCpy) / System.Math.Min(dC, dCpy)));

                        if (vPyC >= 0.1f)
                        {
                            continue;
                        }

                        // All tests passed!
                        results.Add(test);
                    } // end iterate p3
                } // end iterate p2
            } // end iterate p1

            if (!(results.Count == 0))
            {
                FinderPattern[][] resultArray = new FinderPattern[results.Count][];
                for (int i = 0; i < results.Count; i++)
                {
                    resultArray[i] = (FinderPattern[]) results[i];
                }
                return resultArray;
            }

            // Nothing found!
            throw ReaderException.Instance;
        }
        public FinderPatternInfo[] findMulti(System.Collections.Generic.Dictionary<Object, Object> hints)
        {
            bool tryHarder = hints != null && hints.ContainsKey(DecodeHintType.TRY_HARDER);
            BitMatrix image = Image;
            int maxI = image.Height;
            int maxJ = image.Width;
            // We are looking for black/white/black/white/black modules in
            // 1:1:3:1:1 ratio; this tracks the number of such modules seen so far

            // Let's assume that the maximum version QR Code we support takes up 1/4 the height of the
            // image, and then account for the center being 3 modules in size. This gives the smallest
            // number of pixels the center could be, so skip this often. When trying harder, look for all
            // QR versions regardless of how dense they are.
            //UPGRADE_WARNING: Data types in Visual C# might be different.  Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
            int iSkip = (int) (maxI / (MAX_MODULES * 4.0f) * 3);
            if (iSkip < MIN_SKIP || tryHarder)
            {
                iSkip = MIN_SKIP;
            }

            int[] stateCount = new int[5];
            for (int i = iSkip - 1; i < maxI; i += iSkip)
            {
                // Get a row of black/white values
                stateCount[0] = 0;
                stateCount[1] = 0;
                stateCount[2] = 0;
                stateCount[3] = 0;
                stateCount[4] = 0;
                int currentState = 0;
                for (int j = 0; j < maxJ; j++)
                {
                    if (image.get_Renamed(j, i))
                    {
                        // Black pixel
                        if ((currentState & 1) == 1)
                        {
                            // Counting white pixels
                            currentState++;
                        }
                        stateCount[currentState]++;
                    }
                    else
                    {
                        // White pixel
                        if ((currentState & 1) == 0)
                        {
                            // Counting black pixels
                            if (currentState == 4)
                            {
                                // A winner?
                                if (foundPatternCross(stateCount))
                                {
                                    // Yes
                                    bool confirmed = handlePossibleCenter(stateCount, i, j);
                                    if (!confirmed)
                                    {
                                        do
                                        {
                                            // Advance to next black pixel
                                            j++;
                                        }
                                        while (j < maxJ && !image.get_Renamed(j, i));
                                        j--; // back up to that last white pixel
                                    }
                                    // Clear state to start looking again
                                    currentState = 0;
                                    stateCount[0] = 0;
                                    stateCount[1] = 0;
                                    stateCount[2] = 0;
                                    stateCount[3] = 0;
                                    stateCount[4] = 0;
                                }
                                else
                                {
                                    // No, shift counts back by two
                                    stateCount[0] = stateCount[2];
                                    stateCount[1] = stateCount[3];
                                    stateCount[2] = stateCount[4];
                                    stateCount[3] = 1;
                                    stateCount[4] = 0;
                                    currentState = 3;
                                }
                            }
                            else
                            {
                                stateCount[++currentState]++;
                            }
                        }
                        else
                        {
                            // Counting white pixels
                            stateCount[currentState]++;
                        }
                    }
                } // for j=...

                if (foundPatternCross(stateCount))
                {
                    handlePossibleCenter(stateCount, i, maxJ);
                } // end if foundPatternCross
            } // for i=iSkip-1 ...
            FinderPattern[][] patternInfo = selectBestPatterns();
            List<FinderPatternInfo> result = new List<FinderPatternInfo>(10);
            for (int i = 0; i < patternInfo.Length; i++)
            {
                FinderPattern[] pattern = patternInfo[i];
                ResultPoint.orderBestPatterns(pattern);
                result.Add(new FinderPatternInfo(pattern));
            }

            if ((result.Count == 0))
            {
                return EMPTY_RESULT_ARRAY;
            }
            else
            {
                FinderPatternInfo[] resultArray = new FinderPatternInfo[result.Count];
                for (int i = 0; i < result.Count; i++)
                {
                    resultArray[i] = (FinderPatternInfo) result[i];
                }
                return resultArray;
            }
        }
Ejemplo n.º 3
0
        protected internal virtual DetectorResult processFinderPatternInfo(FinderPatternInfo info)
        {
            FinderPattern topLeft = info.TopLeft;
            FinderPattern topRight = info.TopRight;
            FinderPattern bottomLeft = info.BottomLeft;

            float moduleSize = calculateModuleSize(topLeft, topRight, bottomLeft);
            if (moduleSize < 1.0f)
            {
                throw ReaderException.Instance;
            }
            int dimension = computeDimension(topLeft, topRight, bottomLeft, moduleSize);
            Version provisionalVersion = Version.getProvisionalVersionForDimension(dimension);
            int modulesBetweenFPCenters = provisionalVersion.DimensionForVersion - 7;

            AlignmentPattern alignmentPattern = null;
            // Anything above version 1 has an alignment pattern
            if (provisionalVersion.AlignmentPatternCenters.Length > 0)
            {

                // Guess where a "bottom right" finder pattern would have been
                float bottomRightX = topRight.X - topLeft.X + bottomLeft.X;
                float bottomRightY = topRight.Y - topLeft.Y + bottomLeft.Y;

                // Estimate that alignment pattern is closer by 3 modules
                // from "bottom right" to known top left location
                //UPGRADE_WARNING: Data types in Visual C# might be different.  Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
                float correctionToTopLeft = 1.0f - 3.0f / (float) modulesBetweenFPCenters;
                //UPGRADE_WARNING: Data types in Visual C# might be different.  Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
                int estAlignmentX = (int) (topLeft.X + correctionToTopLeft * (bottomRightX - topLeft.X));
                //UPGRADE_WARNING: Data types in Visual C# might be different.  Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
                int estAlignmentY = (int) (topLeft.Y + correctionToTopLeft * (bottomRightY - topLeft.Y));

                // Kind of arbitrary -- expand search radius before giving up
                for (int i = 4; i <= 16; i <<= 1)
                {
                    try
                    {
                        //UPGRADE_WARNING: Data types in Visual C# might be different.  Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
                        alignmentPattern = findAlignmentInRegion(moduleSize, estAlignmentX, estAlignmentY, (float) i);
                        break;
                    }
                    catch (ReaderException re)
                    {
                        // try next round
                    }
                }
                // If we didn't find alignment pattern... well try anyway without it
            }

            PerspectiveTransform transform = createTransform(topLeft, topRight, bottomLeft, alignmentPattern, dimension);

            BitMatrix bits = sampleGrid(image, transform, dimension);

            ResultPoint[] points;
            if (alignmentPattern == null)
            {
                points = new ResultPoint[]{bottomLeft, topLeft, topRight};
            }
            else
            {
                points = new ResultPoint[]{bottomLeft, topLeft, topRight, alignmentPattern};
            }
            return new DetectorResult(bits, points);
        }