Ejemplo n.º 1
0
        public override void WriteMap(BrushMap map)
        {
            Console.WriteLine("----------------------------------------------------------------");
            Console.WriteLine("OBJ Writer");
            Console.WriteLine("----------------------------------------------------------------");

            using (StreamWriter stream = new StreamWriter(System.IO.File.Create(outputFile), UTF8Encoding.UTF8))
            {
                IEnumerable<List<Map.Face>> SortedFaces = Sorting.TexSort.FacesByTexture(map);
                int GroupCt = 0;
                foreach (List<Map.Face> faces in SortedFaces)
                    ++GroupCt;

                // Write "objects" to OBJ
                int CurrentIdx = 0;
                List<Brush> brushes = new List<Brush>();
                foreach (Entity e in map.Entities)
                    brushes.AddRange(e.Brushes);
                using (ConsoleProgress modelProgress = new ConsoleProgress(String.Format("Writing Meshes", CurrentIdx), SortedFaces.Count()))
                {
                    int indexStart = 1;

                    //foreach (Brush b in brushes)
                    foreach (List<Map.Face> faces in SortedFaces)
                    {
                        //List<Face> faces = b.Faces;
                        ++CurrentIdx;
                        modelProgress.Increment();
                        modelProgress.Write();

                        stream.Write(String.Format("o Mesh{0}\n", CurrentIdx));

                        int FaceCount = Map.Face.CountFaces(faces);

                        // Vertex Positions
                        foreach (Map.Face face in faces)
                        {
                            foreach (Vector3 vert in face.Vertices)
                            {
                                WriteVec3(stream, "v", vert);
                            }
                        }

                        // Texture Coordinates
                        foreach (Map.Face face in faces)
                        {
                            foreach (Vector3 vert in face.Vertices)
                            {
                                WriteVec2(stream, "vt", face.GetTexCoord(vert));
                            }
                        }

                        // Vertex Normals
                        foreach (Map.Face face in faces)
                        {
                            Vector3 norm = face.GetNormal();
                            if (Settings.FlipNormals)
                                norm = Vector3.Multiply(norm, -1);
                            foreach (Vector3 vert in face.Vertices)
                            {
                                WriteVec3(stream, "vn", norm);
                            }
                        }

                        foreach (Map.Face face in faces)
                        {
                            for (int i = 0; i < face.Indices.Count; i += 3)
                            {
                                stream.Write("f {0} {1} {2}\n",
                                    indexStart + face.Indices[i],
                                    indexStart + face.Indices[i + 1],
                                    indexStart + face.Indices[i + 2]);
                            }
                            indexStart += face.Vertices.Count;
                        }
                    }

                    List<Patch> patches = new List<Patch>();
                    foreach (Entity e in map.Entities)
                    {
                        foreach (Patch patch in e.Patches)
                        {
                            if (!patch.LiteralMesh && (patch.Columns > 3 || patch.Rows > 3))
                                patch.GenerateQuilt(patches);
                            else
                                patches.Add(patch);
                        }
                    }

                    int currentPatch = 0;
                    foreach (Patch p in patches)
                    {
                        ++currentPatch;
                        if (p.LiteralMesh || p.Columns > 3 || p.Rows > 3)
                        {
                            stream.Write(String.Format("o ExplicitMesh{0}\n", currentPatch));
                            for (int x = 0; x < p.Columns; ++x)
                            {
                                for (int y = 0; y < p.Rows; ++y)
                                {
                                    PatchVert vert = p.FlatVertices[x + y * p.Columns];
                                    stream.Write(String.Format("v {0} {1} {2}\n",
                                        vert.Position.X * -1,
                                        vert.Position.Y,
                                        vert.Position.Z * -1));
                                }
                            }
                            for (int x = 0; x < p.Columns; ++x)
                            {
                                for (int y = 0; y < p.Rows; ++y)
                                {
                                    PatchVert vert = p.FlatVertices[x + y * p.Columns];
                                    stream.Write(String.Format("vt {0} {1}\n", vert.UV.X, vert.UV.Y));
                                }
                            }
                            p.BuildIndices();
                            for (int i = 0; i < p.index.Count; i += 3)
                            {
                                stream.Write(String.Format("f {0} {1} {2}\n",
                                    ((ushort)indexStart + p.index[i]),
                                    ((ushort)indexStart + p.index[i + 1]),
                                    ((ushort)indexStart + p.index[i + 2])));
                            }
                            indexStart += p.FlatVertices.Count;
                        }
                        else
                        {
                            stream.Write(String.Format("o Patch{0}\n", currentPatch));
                            p.Generate(6);
                            for (int i = 0; i < p.vertex.Count; ++i)
                            {
                                stream.Write(String.Format("v {0} {1} {2}\n",
                                    p.vertex[i].X * -1,
                                    p.vertex[i].Y,
                                    p.vertex[i].Z * -1));
                            }
                            for (int i = 0; i < p.uvs.Count; ++i)
                            {
                                stream.Write(String.Format("vt {0} {1}\n", p.uvs[i].X, p.uvs[i].Y));
                            }
                            for (int i = 0; i < p.index.Count; i += 3)
                            {
                                stream.Write(String.Format("f {0} {1} {2}\n",
                                    ((ushort)indexStart + p.index[i]),
                                    ((ushort)indexStart + p.index[i + 1]),
                                    ((ushort)indexStart + p.index[i + 2])));
                            }
                            indexStart += p.vertex.Count;
                        }
                    }
                }

                stream.Flush();
            }
        }
Ejemplo n.º 2
0
        static void Main(string[] args)
        {
            if (args.Length < 2)
            {
                WriteUsage();
                return;
            }
            string mode = args[0].ToLowerInvariant();

            Settings.SelectedWriter = WriterSelect.SelectWriter(mode);

            Dictionary<string, string> arguments = new Dictionary<string, string>();
            for (int i = 4; i < args.Length;)
            {
                if (args[i].StartsWith("-"))
                {
                    arguments[args[i]] = args[i + 1];
                    i += 2;
                }
                else
                {
                    arguments[args[i]] = args[i];
                    ++i;
                    continue;
                }
            }

            if (!Settings.SelectedWriter.CheckArgs(args, arguments))
            {
                Settings.SelectedWriter.PrintUsage();
                return;
            }

            Settings.ContentDir = args[1];
            string inputFile = args[2];

            Map.BrushMap map = null;
            //try
            //{
                Settings.FillSettings(arguments);

                // Check if this is a VMF file
                if (inputFile.Contains(".vmf"))
                    Settings.SelectedReader = new VmfReader();

                map = Settings.SelectedReader.ReadMap(inputFile, arguments);

                int brushCt = 0;
                foreach (Map.Entity e in map.Entities)
                    brushCt += e.Brushes.Count;
                using (Util.ConsoleProgress prog = new Util.ConsoleProgress("Computing Faces", brushCt))
                {
                    for (int i = 0; i < map.Entities.Count; ++i)
                    {
                        Entity e = map.Entities[i];
                        for (int j = 0; j < e.Brushes.Count; ++j)
                        {
                            Brush b = e.Brushes[j];
                            prog.Increment();
                            b.ComputeFaces();
                            prog.Write();
                            b.Clean();
                            if (b.Faces.Count == 0)
                            {
                                e.Brushes.RemoveAt(j);
                                --j;
                            }
                        }
                        if (e.Brushes.Count == 0 && e.Patches.Count == 0 && e.Properties.Count == 0)
                        {
                            map.Entities.RemoveAt(i);
                            --i;
                            continue;
                        }
                    }
                    prog.Finish();
                }
            //}
            //catch (Exception ex)
            //{
            //    Console.WriteLine("ERROR:");
            //    Console.WriteLine(ex.Message);
            //    return;
            //}

            Settings.SelectedWriter.WriteMap(map);
        }
Ejemplo n.º 3
0
        public override void WriteMap(string outputFile, BrushMap map)
        {
            using (StreamWriter stream = new StreamWriter(System.IO.File.Create(outputFile), UTF8Encoding.UTF8))
            {
                List<Map.Face> AllFaces = new List<Map.Face>();
                foreach (Map.Entity e in map.Entities)
                {
                    foreach (Map.Brush b in e.Brushes)
                        AllFaces.AddRange(b.Faces);
                }

                Console.WriteLine("Sorting faces...");
                IEnumerable<List<Map.Face>> SortedFaces = AllFaces.GroupBy(p => p.TexName).Select(g => g.ToList());
                int GroupCt = 0;
                foreach (List<Map.Face> faces in SortedFaces)
                    ++GroupCt;

                // Write "objects" to OBJ
                int CurrentIdx = 0;
                List<Brush> brushes = new List<Brush>();
                foreach (Entity e in map.Entities)
                    brushes.AddRange(e.Brushes);
                using (ConsoleProgress modelProgress = new ConsoleProgress(String.Format("Writing Meshes", CurrentIdx), SortedFaces.Count()))
                {
                    int indexStart = 1;

                    foreach (Brush b in brushes)
                    //foreach (List<Map.Face> faces in SortedFaces)
                    {
                        List<Face> faces = b.Faces;
                        ++CurrentIdx;
                        modelProgress.Increment();
                        modelProgress.Write();

                        stream.Write(String.Format("o Mesh{0}\n", CurrentIdx));

                        int FaceCount = Map.Face.CountFaces(faces);

                        // Vertex Positions
                        foreach (Map.Face face in faces)
                        {
                            foreach (Vector3 vert in face.Vertices)
                            {
                                WriteVec3(stream, "v", vert);
                            }
                        }

                        // Texture Coordinates
                        foreach (Map.Face face in faces)
                        {
                            foreach (Vector3 vert in face.Vertices)
                            {
                                WriteVec2(stream, "vt", face.GetTexCoord(vert));
                            }
                        }

                        // Vertex Normals
                        foreach (Map.Face face in faces)
                        {
                            Vector3 norm = face.GetNormal().Multiply(-1);
                            foreach (Vector3 vert in face.Vertices)
                            {
                                WriteVec3(stream, "vn", norm);
                            }
                        }

                        foreach (Map.Face face in faces)
                        {
                            for (int i = 0; i < face.Indices.Count; i += 3)
                            {
                                stream.Write("f {0} {1} {2}\n",
                                    indexStart + face.Indices[i],
                                    indexStart + face.Indices[i + 1],
                                    indexStart + face.Indices[i + 2]);
                            }
                            indexStart += face.Vertices.Count;
                        }
                    }

                    List<Patch> patches = new List<Patch>();
                    foreach (Entity e in map.Entities)
                    {
                        foreach (Patch patch in e.Patches)
                            patches.Add(patch);
                    }

                    int currentPatch = 0;
                    //foreach (Patch p in patches)
                    //{
                    //    ++currentPatch;
                    //    stream.Write(String.Format("o Patch{0}\n", currentPatch));
                    //    if (p.LiteralMesh)
                    //    {
                    //        for (int x = 0; x < p.Columns; ++x)
                    //        {
                    //            for (int y = 0; y < p.Rows; ++y)
                    //            {
                    //                PatchVert vert = p.FlatVertices[x + y * p.Columns];
                    //                stream.Write(String.Format("v {0} {1} {2}\n", vert.Position.X, vert.Position.Y, vert.Position.Z));
                    //            }
                    //        }
                    //        for (int x = 0; x < p.Columns; ++x)
                    //        {
                    //            for (int y = 0; y < p.Rows; ++y)
                    //            {
                    //                PatchVert vert = p.FlatVertices[x + y * p.Columns];
                    //                stream.Write(String.Format("vt {0} {1}\n", vert.UV.X, vert.UV.Y));
                    //            }
                    //        }
                    //        p.BuildIndices();
                    //        for (int i = 0; i < p.index.Count; i += 3)
                    //        {
                    //            stream.Write(String.Format("f {0} {1} {2}\n",
                    //                ((ushort)indexStart + p.index[i]),
                    //                ((ushort)indexStart + p.index[i + 1]),
                    //                ((ushort)indexStart + p.index[i + 2])));
                    //        }
                    //        indexStart += p.index.Count;
                    //    } else {
                    //        p.Generate(1);
                    //        for (int i = 0; i < p.vertex.Count; ++i)
                    //        {
                    //            stream.Write(String.Format("v {0} {1} {2}\n", p.vertex[i].X, p.vertex[i].Y, p.vertex[i].Z));
                    //        }
                    //        for (int i = 0; i < p.uvs.Count; ++i)
                    //        {
                    //            stream.Write(String.Format("vt {0} {1}\n", p.uvs[i].X, p.uvs[i].Y));
                    //        }
                    //        for (int i = 0; i < p.index.Count; i += 3)
                    //        {
                    //            stream.Write(String.Format("f {0} {1} {2}\n",
                    //                ((ushort)indexStart + p.index[i]),
                    //                ((ushort)indexStart + p.index[i + 1]),
                    //                ((ushort)indexStart + p.index[i + 2])));
                    //        }
                    //    }
                    //}
                }

                stream.Flush();
            }
        }