Ejemplo n.º 1
0
        public static void CreateScriptUICode(ScriptKitInfo info)
        {
            mScriptKitInfo = info;
            var objs            = Selection.GetFiltered(typeof(GameObject), SelectionMode.Assets | SelectionMode.TopLevel);
            var displayProgress = objs.Length > 1;

            if (displayProgress)
            {
                EditorUtility.DisplayProgressBar("", "<color=#EE6A50>ScriptKit:Create ScriptUI Code...</color>", 0);
            }
            for (var i = 0; i < objs.Length; i++)
            {
                mInstance.CreateCode(objs[i] as GameObject, AssetDatabase.GetAssetPath(objs[i]));
                if (displayProgress)
                {
                    EditorUtility.DisplayProgressBar("", "<color=#EE6A50>ScriptKit:Create ScriptUI Code...</color>", (float)(i + 1) / objs.Length);
                }
            }

            AssetDatabase.Refresh();
            if (displayProgress)
            {
                EditorUtility.ClearProgressBar();
            }
        }
Ejemplo n.º 2
0
        public static void CreateHotScriptCode()
        {
            Debug.Log("<color=#EE6A50> >>>>>>>Create ToLua Code  </color>");
            var info = new ScriptKitInfo();

            info.HotScriptType     = mToLua;
            info.HotScriptFilePath = mFilePath;
            info.HotScriptSuffix   = mFileSuffix;
            info.Templates         = mTemplates;
            info.CodeBind          = mScriptCodeBind;
            UICodeGenerator.CreateScriptUICode(info);
        }