Ejemplo n.º 1
0
        public void RefreshBeamWeaponsList(int a, int b)
        {
            _attachedBeamList.Clear();
            _freeBeamList.Clear();

            if (SelectedShip == null || _shipList.SelectedIndex == -1)
            {
                return;
            }

            if (_fireControlList.Count > 0 && _fireControlList.SelectedIndex != -1)
            {
                int beamCount = 0;
                foreach (Entity beam in SelectedFireControl.GetDataBlob <FireControlInstanceAbilityDB>().AssignedWeapons)
                {
                    beamCount++;
                    _attachedBeamList.Add(beam, beam.GetDataBlob <ComponentInstanceInfoDB>().DesignEntity.GetDataBlob <NameDB>().DefaultName + " " + beamCount);
                }
            }
            else
            {
                _attachedBeamList.Clear();
            }
            var instancesDB = SelectedShip.GetDataBlob <ComponentInstancesDB>();
            List <KeyValuePair <Entity, List <Entity> > > beamList = EntityStoreHelpers.GetComponentsOfType <BeamWeaponAtbDB>(instancesDB.SpecificInstances);

            beamList.AddRange(EntityStoreHelpers.GetComponentsOfType <SimpleBeamWeaponAtbDB>(instancesDB.SpecificInstances));
            //new List<KeyValuePair<Entity, List<Entity>>>(SelectedShip.GetDataBlob<ComponentInstancesDB>().SpecificInstances.Where(item => item.Key.HasDataBlob<BeamWeaponAtbDB>() || item.Key.HasDataBlob<SimpleBeamWeaponAtbDB>()).ToList());

            bool isBeamControlled = false;

            _freeBeamList.Clear();

            // Get a list of all beam weapons not currently controlled by a fire control
            // @todo: make sure you check all fire controls - currently only lists
            // beams not set to the current fire control
            foreach (KeyValuePair <Entity, List <Entity> > kvp in beamList)
            {
                int beamCount = 0;
                foreach (Entity instance in kvp.Value)
                {
                    if (instance.GetDataBlob <WeaponStateDB>().FireControl == null)
                    {
                        _freeBeamList.Add(new KeyValuePair <Entity, string>(instance, kvp.Key.GetDataBlob <NameDB>().DefaultName + " " + ++beamCount));
                    }
                }
            }

            OnPropertyChanged(nameof(AttachedBeamList));
            OnPropertyChanged(nameof(FreeBeamList));
        }
Ejemplo n.º 2
0
        public void RefreshOrderList(int a, int b)
        {
            if (SelectedShip == null)
            {
                return;
            }
            List <BaseOrder> orders = new List <BaseOrder>(SelectedShip.GetDataBlob <ShipInfoDB>().Orders);

            _moveOrderList.Clear();

            foreach (BaseOrder order in orders)
            {
                string orderDescription = "";

                switch (order.OrderType)
                {
                case orderType.MOVETO:
                    MoveOrder moveOrder = (MoveOrder)order;
                    orderDescription += "Move to ";
                    orderDescription += moveOrder.Target.GetDataBlob <NameDB>().GetName(_gameVM.CurrentFaction);
                    break;

                default:
                    break;
                }
                _moveOrderList.Add(order, orderDescription);
            }

            OnPropertyChanged(nameof(MoveOrderList));
            OnPropertyChanged(nameof(MoveOrdersPossible));
        }
Ejemplo n.º 3
0
        public void RefreshOrders(int a, int b)
        {
            if (SelectedShip == null)
            {
                return;
            }

            _moveOrdersPossible.Clear();

            if (SelectedShip.HasDataBlob <PropulsionDB>())
            {
                _moveOrdersPossible.Add(new MoveOrder(), "Move to");
            }

            _moveOrdersPossible.SelectedIndex = 0;

            RefreshOrderList(0, 0);



            OnPropertyChanged(nameof(SelectedMoveOrder));
            OnPropertyChanged(nameof(SelectedPossibleMoveOrder));

            OnPropertyChanged(nameof(ShipSpeed));
            OnPropertyChanged(nameof(XSpeed));
            OnPropertyChanged(nameof(YSpeed));
            OnPropertyChanged(nameof(XPos));
            OnPropertyChanged(nameof(YPos));
            OnPropertyChanged(nameof(MaxSpeed));

            return;
        }
Ejemplo n.º 4
0
        // Updates the list of ships to give orders to and targets when the system changes
        public void RefreshShips(int a, int b)
        {
            if (SelectedSystem == null || _starSystems.SelectedIndex == -1)
            {
                return;
            }

            _shipList.Clear();
            foreach (Entity ship in SelectedSystem.SystemManager.GetAllEntitiesWithDataBlob <ShipInfoDB>(_gameVM.CurrentAuthToken))
            {
                if (ship.HasDataBlob <PropulsionDB>())
                {
                    ShipList.Add(ship, ship.GetDataBlob <NameDB>().GetName(_gameVM.CurrentFaction));
                }
            }

            _shipList.SelectedIndex = 0;

            //RefreshTarget(0, 0);

            OnPropertyChanged(nameof(ShipList));
            OnPropertyChanged(nameof(MoveTargetList));

            OnPropertyChanged(nameof(SelectedShip));
            OnPropertyChanged(nameof(SelectedMoveTarget));

            return;
        }
Ejemplo n.º 5
0
        public void RefreshFireControlList(int a, int b)
        {
            _fireControlList.Clear();

            if (SelectedShip == null)
            {
                return;
            }

            if (!SelectedShip.HasDataBlob <BeamWeaponsDB>())
            {
                _fireControlList.Clear();
                return;
            }



            // The component instances all seem to think that their parent entity is Ensuing Calm, regardless of SelectedShip
            var instanceDB = SelectedShip.GetDataBlob <ComponentInstancesDB>();
            List <KeyValuePair <Entity, List <Entity> > > fcList = EntityStoreHelpers.GetComponentsOfType <BeamFireControlAtbDB>(instanceDB.SpecificInstances);

            //new List<KeyValuePair<Entity, List<Entity>>>(instanceDB.SpecificInstances.ToDictionary().Where(item => item.Key.HasDataBlob<BeamFireControlAtbDB>()).ToList());
            foreach (KeyValuePair <Entity, List <Entity> > kvp in fcList)
            {
                int fcCount = 0;
                if (kvp.Key.HasDataBlob <BeamFireControlAtbDB>())
                {
                    foreach (Entity instance in kvp.Value)
                    {
                        fcCount++;
                        _fireControlList.Add(instance, kvp.Key.GetDataBlob <NameDB>().DefaultName + fcCount);
                    }
                }
            }

            _fireControlList.SelectedIndex = 0;



            RefreshBeamWeaponsList(0, 0);

//            OnPropertyChanged(nameof(FireControlList));
        }
Ejemplo n.º 6
0
        public void RefreshTarget(int a, int b)
        {
            if (_starSystems.SelectedIndex == -1) //if b is not a valid selection
            {
                return;
            }

            _moveTargetList.Clear();
            _attackTargetList.Clear();

            int moveTargetIndex   = _moveTargetList.SelectedIndex;
            int attackTargetIndex = _attackTargetList.SelectedIndex;

            foreach (Entity target in SelectedSystem.SystemManager.GetAllEntitiesWithDataBlob <PositionDB>(_gameVM.CurrentAuthToken))
            {
                if (target != SelectedShip)
                {
                    _moveTargetList.Add(target, target.GetDataBlob <NameDB>().GetName(_gameVM.CurrentFaction));
                    if (target.HasDataBlob <SensorProfileDB>())
                    {
                        _attackTargetList.Add(target, target.GetDataBlob <NameDB>().GetName(_gameVM.CurrentFaction));
                    }
                }
            }

            _moveTargetList.SelectedIndex   = moveTargetIndex;
            _attackTargetList.SelectedIndex = attackTargetIndex;

            if (SelectedPossibleMoveOrder == null)
            {
                TargetShown = false;
            }
            else if (SelectedPossibleMoveOrder.OrderType == orderType.MOVETO)
            {
                TargetShown = true;
            }
            else
            {
                TargetShown = false;
            }

            if (TargetShown)
            {
                TargetAreaWidth = 200;
            }
            else
            {
                TargetAreaWidth = 2;
            }

            OnPropertyChanged(nameof(TargetShown));
            OnPropertyChanged(nameof(TargetAreaWidth));
        }