//--------------------------------------------------------------------- public void create(CLogicScene logic_scene, CLogicTurret turret, TbDataTurret.TurretType turret_type) { mScene = logic_scene; mTurret = turret; mTurretType = turret_type; // 机器人锁定鱼初始化,依赖这些顺序 mBotLoveFishList.Add(24); mBotLoveFishList.Add(21); addBotLove(31, 36); addBotLove(25, 30); mBotLoveFishList.Add(20); mBotLoveFishList.Add(39); mBotLoveFishList.Add(37); mBotLoveFishList.Add(22); mBotLoveFishList.Add(23); mDecisionCounter = new Counter(0, true); mRandomRateCounter = new Counter(0, true); randomRateTime(); mTurret.randomTurretRate(); }