Ejemplo n.º 1
0
 public Worker(Unit u, Commander c)
 {
     unitID = u.ID;
     commander = c;
     unit = u;
     unitResources = new Dictionary<int, int>();
     currentState = State.IDLE;
 }
Ejemplo n.º 2
0
 public static IUnitAgent AttachAgent(Unit u, Commander c)
 {
     IUnitAgent agent = null;
     if (u.Type.Worker)
     {
         agent = new Worker(u, c);
     }
     return agent;
 }
Ejemplo n.º 3
0
        public void Update(ProxyBot bot, Dictionary<int, IUnitAgent> agents)
        {
            //Track units
            updateUnits(bot);

            //Assign the center if we haven't done so
            if (center == null)
            {
                center = (from b in buildings
                          where b.Type.Center
                          select b).Single();
            }

            //If we have no barracks, build one
            buildBarracksIfNeeded(bot, agents);

            //If we have a barracks, and can affort marines, build some
            buildMarines(bot);
        }
Ejemplo n.º 4
0
 private void mineMinerals(Unit resource)
 {
     bot.rightClick(unit.ID, resource.ID);
     unitResources.Add(resource.ID, unit.ID);
 }
Ejemplo n.º 5
0
 private int sortUnitByDistance(Unit u1, Unit u2)
 {
     double distanceToU1 = u1.distance(unit);
     double distanceToU2 = u2.distance(unit);
     if (distanceToU1 < distanceToU2)
     {
         return -1;
     }
     else if (distanceToU2 < distanceToU1)
     {
         return 1;
     }
     else
     {
         return 0;
     }
 }
Ejemplo n.º 6
0
 private void mineGas(Unit resource)
 {
     if (bot.Player.Minerals > bot.unitTypes[Constants.Terran_Refinery].MineralsCost)
     {
         Console.Out.WriteLine("[Worker] Trying to build " + Constants.Terran_Refinery + " at " + resource.X + "," + resource.Y);
         unitResources.Add(resource.ID, unit.ID);
         bot.build(unit.ID, resource.X - 2, resource.Y - 1, Constants.Terran_Refinery);
     }
     else
     {
         List<Unit> resources = new List<Unit>();
         foreach (Unit u in bot.Units)
         {
             if (u.Type.ID == Constants.Resource_Mineral_Field)
             {
                 resources.Add(u);
             }
         }
         resources.Sort(sortUnitByDistance);
         foreach (Unit r in resources)
         {
             if (unitResources.Keys.Contains(r.ID))
             {
                 //This resource is being mined by a unit
                 continue;
             }
             else
             {
                 mineMinerals(r);
                 break;
             }
         }
     }
 }
Ejemplo n.º 7
0
        public void Update(ProxyBot pBot)
        {
            //Update data
            bot = pBot;
            int updatedCount = 0;
            foreach (Unit u in bot.Units)
            {
                if (u.ID == unitID)
                {
                    unit = u;
                }
                if (buildingType > 0 && u.Type.ID == buildingType)
                {
                    updatedCount++;
                }
            }

            checkIfFinishedBuilding(updatedCount);

            if (currentState == State.IDLE)
            {
                //Figure out what to do, considering where the unit is
                //what's going on in the game, and what units are near it
                //For now, hard code it to mine
                Console.Out.WriteLine("[Worker] Mining");
                Mine();
            }
            else if (currentState == State.MOVING)
            {
                //If we're moving, we're on our way to build something.
                updateStateForBuilding();
            }
        }
Ejemplo n.º 8
0
 public void Mine(Unit resource)
 {
     currentState = State.MINING;
     mineMinerals(resource);
 }
Ejemplo n.º 9
0
        /// <summary> Parses the unit data.</summary>
        //UPGRADE_TODO: Class 'java.util.HashMap' was converted to 'System.Collections.Hashtable' which has a different behavior. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1073_javautilHashMap'"
        public static ArrayList getUnits(String unitData,  Dictionary<int, UnitType> types )
        {
            ArrayList units = new ArrayList();

            String[] unitDatas = unitData.Split(':');
            bool first = true;

            foreach(String data in unitDatas)
            {
                if (first)
                {
                    first = false;
                    continue;
                }

                String[] attributes = data.Split(";".ToCharArray());
                Unit unit = new Unit
                {
                    ID = System.Int32.Parse(attributes[0]),
                    PlayerID = System.Int32.Parse(attributes[1]),
                    Type = types[System.Int32.Parse(attributes[2])],
                    X = System.Int32.Parse(attributes[3]),
                    Y = System.Int32.Parse(attributes[4]),
                    HitPoints = System.Int32.Parse(attributes[5]),
                    Shields = System.Int32.Parse(attributes[6]),
                    Energy = System.Int32.Parse(attributes[7]),
                    OrderTimer = System.Int32.Parse(attributes[8]),
                    Order = System.Int32.Parse(attributes[9]),
                    Resources = System.Int32.Parse(attributes[10])
                };

                units.Add(unit);
            }

            return units;
        }
Ejemplo n.º 10
0
        public virtual double distance(Unit unit)
        {
            double dx = unit.X - X;
            double dy = unit.Y - Y;

            //Manhattan distance
            return Math.Sqrt(dx * dx + dy * dy);
        }