Ejemplo n.º 1
0
    /// <summary>
    /// 某人离开桌子了
    /// </summary>
    /// <param name="msg"></param>
    void SVR_OnOneLeaveWaitTable(string msg)
    {
        Proto.OnOneLeaveMatchTable data = JsonUtility.FromJson <Proto.OnOneLeaveMatchTable>(msg);
        if (data.uid == PlayerInfo.uid)
        {
            PlayerInfo.nowGameType = 0;
            PlayerInfo.nowGameId   = 0;
            PlayerInfo.waitPlayers.Clear();
            ShowOutMatchWarn("您被踢出该房间");
            return;
        }
        PlayerInfo.waitPlayers.Remove(data.uid);
        Transform trsm = waitUserParent.Find(data.uid.ToString());

        if (trsm)
        {
            trsm.GetComponent <WaitUserPrefab>().Leave();
        }
        if (data.nowMaster != 0)
        {
            masterId = data.nowMaster;
            PlayerInfo.waitPlayers[masterId].isMaster = true;
            PlayerInfo.waitPlayers[masterId].isReady  = true;
        }
        foreach (var tmpUserInfo in PlayerInfo.waitPlayers.Values)
        {
            if (!tmpUserInfo.isMaster)
            {
                tmpUserInfo.isReady = false;
            }
            waitUserParent.Find(tmpUserInfo.uid.ToString()).GetComponent <WaitUserPrefab>().Init(tmpUserInfo);
        }
    }
Ejemplo n.º 2
0
    void SVR_OnOneLeaveWaitTable(string msg)
    {
        Proto.OnOneLeaveMatchTable data = JsonUtility.FromJson <Proto.OnOneLeaveMatchTable>(msg);
        if (data.uid == PlayerInfo.uid)
        {
            PlayerInfo.nowGameType = 0;
            PlayerInfo.nowGameId   = 0;
            PlayerInfo.waitPlayers.Clear();
            return;
        }
        PlayerInfo.waitPlayers.Remove(data.uid);

        if (data.nowMaster != 0)
        {
            PlayerInfo.waitPlayers[data.nowMaster].isMaster = true;
            PlayerInfo.waitPlayers[data.nowMaster].isReady  = true;
        }
        foreach (var tmpUserInfo in PlayerInfo.waitPlayers.Values)
        {
            if (!tmpUserInfo.isMaster)
            {
                tmpUserInfo.isReady = false;
            }
        }
    }