public virtual void DeleteInstance(int x, int y, Map map, Building building, ResourcesManager resources) { map.RemoveBuilding(x, y); this.List.Remove(building); resources.UpdateWhenDestroy(building.Type); }
public ExperienceManager(ResourcesManager ressourcesManager) { _resourcesManager = ressourcesManager; _level = 0; COEFFICIENT = 0.2f; }
public virtual void CreateInstance(int x, int y, ResourcesManager resources, Map map) { //map.AddBuilding(x, y); //resources.UpdateWhenCreate(this); }