public bool AddInputConfig(Player player, InputConfig config) { if (inputConfigs.ContainsKey(player)) { return(false); } inputConfigs.Add(player, config); return(true); }
public bool SetInputConfig(Player player, InputConfig config) { if (!inputConfigs.ContainsKey(player)) { return(false); } inputConfigs[player] = config; return(true); }
public bool AddInputConfig(Player player, InputConfig config) { if (inputConfigs.ContainsKey(player)) return false; inputConfigs.Add(player, config); return true; }
public bool SetInputConfig(Player player, InputConfig config) { if (!inputConfigs.ContainsKey(player)) return false; inputConfigs[player] = config; return true; }