Ejemplo n.º 1
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 public override void UpdateAbility(CharactersState charactersState, Animator animator, AnimatorStateInfo stateInfo)
 {
     if (stateInfo.normalizedTime >= TransitionTiming)
     {
         animator.SetBool(TransitionParameter.ForceTransition.ToString(), true);
     }
 }
Ejemplo n.º 2
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 public void UpdateAll(CharactersState charactersState, Animator animator, AnimatorStateInfo stateInfo)
 {
     foreach (StateData d in ListAbilityData)
     {
         d.UpdateAbility(charactersState, animator, stateInfo);
     }
 }
Ejemplo n.º 3
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        public override void UpdateAbility(CharactersState charactersState, Animator animator, AnimatorStateInfo stateInfo)
        {
            CharacterControl control = charactersState.GetCharacterControl(animator);

            control.GravityMultiplier = Gravity.Evaluate(stateInfo.normalizedTime);
            control.PullMultiplier    = Pull.Evaluate(stateInfo.normalizedTime);
        }
Ejemplo n.º 4
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        public override void UpdateAbility(CharactersState charactersState, Animator animator, AnimatorStateInfo stateInfo)
        {
            CharacterControl control = charactersState.GetCharacterControl(animator);



            if (control.Attack)
            {
                animator.SetBool(TransitionParameter.Attack.ToString(), true);
            }
            if (control.Jump)
            {
                animator.SetBool(TransitionParameter.Jump.ToString(), true);
            }
            //Code to control the Idle animations
            if (control.MoveRight)
            {
                animator.SetBool(TransitionParameter.Move.ToString(), true);
            }

            if (control.MoveLeft)
            {
                animator.SetBool(TransitionParameter.Move.ToString(), true);
            }
        }
Ejemplo n.º 5
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        public override void UpdateAbility(CharactersState charactersState, Animator animator, AnimatorStateInfo stateInfo)
        {
            CharacterControl control = charactersState.GetCharacterControl(animator);

            if (stateInfo.normalizedTime >= CheckTime)
            {
                if (IsGrounded(control))
                {
                    animator.SetBool(TransitionParameter.Grounded.ToString(), true);
                }
                else
                {
                    animator.SetBool(TransitionParameter.Grounded.ToString(), false);
                }
            }
        }
Ejemplo n.º 6
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        public override void UpdateAbility(CharactersState charactersState, Animator animator, AnimatorStateInfo stateInfo)
        {
            CharacterControl control = charactersState.GetCharacterControl(animator);

            if (control.Jump)
            {
                animator.SetBool(TransitionParameter.Jump.ToString(), true);
            }

            if (Constant)
            {
                ConstantMove(control, animator, stateInfo);
            }
            else
            {
                ControlledMove(control, animator, stateInfo);
            }
        }
Ejemplo n.º 7
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 public override void OnExit(CharactersState characterState, Animator animator, AnimatorStateInfo stateInfo)
 {
 }
Ejemplo n.º 8
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 public override void OnEnter(CharactersState characterState, Animator animator, AnimatorStateInfo stateInfo)
 {
     animator.SetBool(TransitionParameter.Jump.ToString(), false);
     animator.SetBool(TransitionParameter.Move.ToString(), false);
 }
Ejemplo n.º 9
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 public override void UpdateAbility(CharactersState charactersState, Animator animator, AnimatorStateInfo stateInfo)
 {
 }
Ejemplo n.º 10
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 public override void OnExit(CharactersState characterState, Animator animator, AnimatorStateInfo stateInfo)
 {
     animator.SetBool(TransitionParameter.ForceTransition.ToString(), false);
 }
Ejemplo n.º 11
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 public abstract void OnEnter(CharactersState characterState, Animator animator, AnimatorStateInfo stateInfo);
Ejemplo n.º 12
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 public abstract void UpdateAbility(CharactersState characterState, Animator animator, AnimatorStateInfo stateInfo);
Ejemplo n.º 13
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 public override void OnEnter(CharactersState characterState, Animator animator, AnimatorStateInfo stateInfo)
 {
     characterState.GetCharacterControl(animator).RIGID_BODY.AddForce(Vector3.up * JumpForce);
     animator.SetBool(TransitionParameter.Grounded.ToString(), false);
 }