/// <summary> /// Constructor for fixed joint /// </summary> protected Joint(Body body) { BodyA = body; //Connected bodies should not collide by default CollideConnected = false; EdgeA = new JointEdge(); }
protected Joint(Body body, Body bodyB) { Debug.Assert(body != bodyB); BodyA = body; EdgeA = new JointEdge(); BodyB = bodyB; EdgeB = new JointEdge(); //Connected bodies should not collide by default CollideConnected = false; }