public override void Initialize() { level = Levels.grassLevel; StateManager.AddState(Settings.STATES.ArmyEditor); shineForeground = AnimationAssets.ShineEffect; shineForeground.Position = new Vector2(768 / 2, 768 / 2); }
public void AttackUnit(Character attacker, Character defender) { StateManager.AddState(Settings.STATES.Fight); ((FightState)StateManager.GetState(0)).SetUnits(attacker, defender); }