public static OutputConfig ProduceOutput(ProducerRule producerRule, Object producer,
                                                 Func <int, int, bool> fuelSearch, Farmer who, GameLocation location
                                                 , ProducerConfig producerConfig = null, Object input = null
                                                 , bool probe = false, bool noSoundAndAnimation       = false)
        {
            if (who == null)
            {
                who = Game1.getFarmer((long)producer.owner);
            }
            Vector2      tileLocation = producer.TileLocation;
            Random       random       = ProducerRuleController.GetRandomForProducing(tileLocation);
            OutputConfig outputConfig = OutputConfigController.ChooseOutput(producerRule.OutputConfigs, random, fuelSearch, location, input);

            if (outputConfig != null)
            {
                Object output = producerRule.LookForInputWhenReady == null?OutputConfigController.CreateOutput(outputConfig, input, random) : new Object(outputConfig.OutputIndex, 1);

                producer.heldObject.Value = output;
                if (!probe)
                {
                    if (producerRule.LookForInputWhenReady == null)
                    {
                        OutputConfigController.LoadOutputName(outputConfig, producer.heldObject.Value, input, who);
                    }

                    if (!noSoundAndAnimation)
                    {
                        SoundUtil.PlaySound(producerRule.Sounds, location);
                        SoundUtil.PlayDelayedSound(producerRule.DelayedSounds, location);
                    }

                    producer.minutesUntilReady.Value = outputConfig.MinutesUntilReady ?? producerRule.MinutesUntilReady;
                    if (producerRule.SubtractTimeOfDay)
                    {
                        producer.minutesUntilReady.Value = Math.Max(producer.minutesUntilReady.Value - Utility.ConvertTimeToMinutes(Game1.timeOfDay) + 360, 1);
                    }

                    if (producerConfig != null)
                    {
                        producer.showNextIndex.Value = producerConfig.AlternateFrameProducing;
                    }

                    if (producerRule.PlacingAnimation.HasValue && !noSoundAndAnimation)
                    {
                        AnimationController.DisplayAnimation(producerRule.PlacingAnimation.Value,
                                                             producerRule.PlacingAnimationColor, location, tileLocation,
                                                             new Vector2(producerRule.PlacingAnimationOffsetX, producerRule.PlacingAnimationOffsetY));
                    }

                    if (location.hasLightSource(LightSourceConfigController.GenerateIdentifier(tileLocation)))
                    {
                        location.removeLightSource(LightSourceConfigController.GenerateIdentifier(tileLocation));
                    }
                    producer.initializeLightSource(tileLocation, false);

                    producerRule.IncrementStatsOnInput.ForEach(s => StatsController.IncrementStardewStats(s, producerRule.InputStack));
                }
            }
            return(outputConfig);
        }
Ejemplo n.º 2
0
        public static void ClearProduction(Object producer, GameLocation location)
        {
            producer.heldObject.Value        = (Object)null;
            producer.readyForHarvest.Value   = false;
            producer.showNextIndex.Value     = false;
            producer.minutesUntilReady.Value = -1;

            if (ProducerController.GetProducerConfig(producer.Name) is ProducerConfig producerConfig && producerConfig.LightSource?.AlwaysOn == true)
            {
                int identifier = LightSourceConfigController.GenerateIdentifier(producer.tileLocation);
                if (location.hasLightSource(identifier))
                {
                    location.removeLightSource(identifier);
                    producer.initializeLightSource(producer.tileLocation);
                }
            }
        }