public getDistance ( float c1, float c2, float c3 ) : |
||
c1 | float | |
c2 | float | |
c3 | float | |
return |
public static void Main(String[] args) { Console.WriteLine("Procedurality CLI - (c)2009 Rob \"N3X15\" Nelson"); Console.WriteLine("_______________________________________________________________\n"); foreach (String s in args) { //Console.WriteLine(s); } Arguments CommandLine = new Arguments(args); String action = "help"; String file = "in.png"; String ofile = "out"; int seed = DateTime.Now.Millisecond; Size = 256; bool FlipV = false; if (CommandLine["flip-v"] != null) { FlipV = true; } // --help if (CommandLine["help"] != null) { Help(); } // --seed=1234567890 if (CommandLine["seed"] != null) { seed = int.Parse(CommandLine["seed"]); } Console.WriteLine(" * Random seed: " + seed.ToString()); if (CommandLine["size"] != null) { Size = uint.Parse(CommandLine["size"]); } Channel terrain; if (CommandLine["perlin"] != null) { Console.Write("Generating terrain with perlin noise..."); terrain = new Mountain((int)Size, Utils.powerOf2Log2((int)Size) - 6, 0.5f, seed).toChannel(); Console.WriteLine(" DONE!"); } else if (CommandLine["in"] != null) { Console.Write("Loading " + file + "..."); terrain = LoadTerrain(CommandLine["in"]); if (FlipV) { terrain = terrain.flipV(); } Console.WriteLine(" Done!"); if (CommandLine["tiledir"] != null && CommandLine["tilesize"] != null) { string tiledir = CommandLine["tiledir"]; if (!Directory.Exists(tiledir)) { Directory.CreateDirectory(tiledir); } MakeTiles(terrain, uint.Parse(CommandLine["tilesize"]), tiledir); } } else if (CommandLine["hills"] != null) { Console.Write("Generating " + CommandLine["hills"] + " hills..."); terrain = HillsAlgo((int)Size, int.Parse(CommandLine["hills"]), seed); Console.WriteLine(" DONE!"); } else if (CommandLine["craters"] != null) { Console.Write("Generating " + CommandLine["craters"] + " craters..."); terrain = CratersAlgo((int)Size, int.Parse(CommandLine["craters"]), seed); Console.WriteLine(" DONE!"); } else { Console.WriteLine("Please use --perlin, --in, --hills, or --craters to load some terrain."); return; } ofile = args[args.Length - 1]; if (CommandLine["addcliffs"] != null) { int features = 4; if (CommandLine["features"] != null) { features = int.Parse(CommandLine["features"]); } Console.WriteLine("Adding cliffs."); // add mountain peaks Voronoi voronoi = new Voronoi(256, 4, 4, 1, 1f, seed); Channel cliffs = voronoi.getDistance(-1f, 1f, 0f).brightness(1.5f).multiply(0.33f); terrain.multiply(0.67f).channelAdd(cliffs); terrain.channelSubtract(voronoi.getDistance(1f, 0f, 0f).gamma(.5f).flipV().rotate(90)); } if (CommandLine["iceage"] != null) { float hills = 0.5f; if (CommandLine["hillratio"] != null) { hills = float.Parse(CommandLine["hillratio"]); } Console.WriteLine("Ice age erosion in progress."); terrain.perturb(new Midpoint((int)Size, 2, hills, seed).toChannel(), 0.25f); } if (CommandLine["thermal"] != null) { float hills = 0.5f; if (CommandLine["hillratio"] != null) { hills = float.Parse(CommandLine["hillratio"]); } terrain.erodeThermal((24f - hills * 12f) / (int)Size, (int)Size >> 2); } // Hydraulic Erosion if (CommandLine["hydraulic"] != null) { Console.WriteLine("Hydraulic erosion in progress."); // let it rain for a couple of thousand years float hills = 0.5f; if (CommandLine["hillratio"] != null) { hills = float.Parse(CommandLine["hillratio"]); } terrain.erode((24f - hills * 12f) / (int)Size, (int)Size >> 2); } if (CommandLine["slow-hydro"] != null) { terrain = ErosionHydraulic.erode1(terrain, terrain.copy().multiply(0.01f), 0.1f, 1, 100); terrain = ErosionHydraulic.erode2(terrain, terrain.copy().multiply(0.01f), 0.1f, 1, 100); terrain = ErosionHydraulic.erode3(terrain, terrain.copy().multiply(0.01f), 0.1f, 1, 100); terrain = ErosionHydraulic.erode4(terrain, 0.01f, 0.1f, 1, 100); terrain = ErosionHydraulic.erode5(terrain, terrain.copy().multiply(0.01f), 0.1f, 0.1f, 0.1f, 20f, 0.5f, 1, 100); } if (CommandLine["add-silt"] != null) { float wl = 20f / 256f; wl = float.Parse(CommandLine["add-silt"]); terrain = terrain.silt(wl, true); } if (CommandLine["add-river"] != null) { terrain.normalize(1f, 0.3f); List <PathFinderNode> path; terrain = (new RiverBuilder(terrain)).GenerateRiver(20f, seed, out path).toChannel(); terrain.normalize(); string rpath = ""; foreach (PathFinderNode p in path) { rpath += string.Format("{0},{1}\n", p.X, p.Y); } File.WriteAllText(ofile + ".river.txt", rpath); } terrain.smooth(1); float nm = 0f; float nM = 1f; if (CommandLine["range-max"] != null) { nM = float.Parse(CommandLine["range-max"]); } if (CommandLine["range-min"] != null) { nm = float.Parse(CommandLine["range-min"]); } if (nm > 1f || nM > 1f) { nm = nm / 256f; nM = nM / 256f; } terrain.normalize(nm, nM).toLayer().saveAsPNG(ofile); }
public static void Main(String[] args) { Console.WriteLine("Procedurality CLI - (c)2009-2013 Rob \"N3X15\" Nelson"); Console.WriteLine("_______________________________________________________________\n"); Console.WriteLine("For full licensing information, please see COPYING."); Arguments CommandLine = new Arguments(args); String file = "in.png"; String ofile = "out"; long seed = DateTime.Now.Millisecond; Size size = new Size(); size.Height = 256; size.Width = 256; bool FlipV = false; if (CommandLine["flip-v"] != null) FlipV = true; // --help if (CommandLine["help"] != null) Help(); // --seed=1234567890 if (CommandLine["seed"] != null) seed = long.Parse(CommandLine["seed"]); Console.WriteLine(" * Random seed: " + seed.ToString()); if (CommandLine["size"] != null) { // --size=256x256 string[] sc = CommandLine["size"].Split('x'); if (sc.Length == 1) { size.Height = size.Width = uint.Parse(sc[0]); } else if (sc.Length == 2) { size.Height = uint.Parse(sc[0]); size.Width = uint.Parse(sc[1]); } } Channel terrain; if (CommandLine["perlin"] != null) { Console.Write("Generating terrain with perlin noise..."); terrain = new Mountain((int)size.Height, (int)size.Width, Utils.powerOf2Log2((int)size.Width) - 6, 0.5f, seed).toChannel(); Console.WriteLine(" DONE!"); } else if (CommandLine["in"] != null) { Console.Write("Loading " + file + "..."); terrain = LoadTerrain(CommandLine["in"]); if (FlipV) terrain = terrain.flipV(); Console.WriteLine(" Done!"); if (CommandLine["tiledir"] != null && CommandLine["tilesize"] != null) { string tiledir = CommandLine["tiledir"]; if (!Directory.Exists(tiledir)) Directory.CreateDirectory(tiledir); MakeTiles(terrain, uint.Parse(CommandLine["tilesize"]), tiledir); } } else if (CommandLine["hills"] != null) { Console.Write("Generating " + CommandLine["hills"] + " hills..."); terrain = HillsAlgo((int)size.Height, (int)size.Width, int.Parse(CommandLine["hills"]), (int)seed); Console.WriteLine(" DONE!"); } else if (CommandLine["craters"] != null) { Console.Write("Generating " + CommandLine["craters"] + " craters..."); terrain = CratersAlgo((int)size.Height, (int)size.Width, int.Parse(CommandLine["craters"]), (int)seed); Console.WriteLine(" DONE!"); } else { Console.WriteLine("Please use --perlin, --in, --hills, or --craters to load some terrain."); return; } ofile = args[args.Length - 1]; if (CommandLine["addcliffs"] != null) { int features = 4; if (CommandLine["features"] != null) features = int.Parse(CommandLine["features"]); Console.WriteLine("Adding cliffs."); // add mountain peaks Voronoi voronoi = new Voronoi((int)size.Height, (int)size.Width, 4, 4, 1, 1f, seed); Channel cliffs = voronoi.getDistance(-1f, 1f, 0f).brightness(1.5f).multiply(0.33f); terrain.multiply(0.67f).channelAdd(cliffs); terrain.channelSubtract(voronoi.getDistance(1f, 0f, 0f).gamma(.5f).flipV().rotate(90)); } if (CommandLine["iceage"] != null) { float hills = 0.5f; if (CommandLine["hillratio"] != null) hills = float.Parse(CommandLine["hillratio"]); Console.WriteLine("Ice age erosion in progress."); terrain.perturb(new Midpoint((int)size.Height, (int)size.Width, 2, hills, seed).toChannel(), 0.25f); } if (CommandLine["thermal"] != null) { float hills = 0.5f; if (CommandLine["hillratio"] != null) hills = float.Parse(CommandLine["hillratio"]); terrain.erodeThermal((24f - hills * 12f) / (int)size.Height, (int)size.Height >> 2); } // Hydraulic Erosion if (CommandLine["hydraulic"] != null) { Console.WriteLine("Hydraulic erosion in progress."); // let it rain for a couple of thousand years float hills = 0.5f; if (CommandLine["hillratio"] != null) hills = float.Parse(CommandLine["hillratio"]); terrain.erode((24f - hills * 12f) / (int)size.Height, (int)size.Height >> 2); } if (CommandLine["slow-hydro"] != null) { terrain = ErosionHydraulic.erode1(terrain, terrain.copy().multiply(0.01f), 0.1f, 1, 100); terrain = ErosionHydraulic.erode2(terrain, terrain.copy().multiply(0.01f), 0.1f, 1, 100); terrain = ErosionHydraulic.erode3(terrain, terrain.copy().multiply(0.01f), 0.1f, 1, 100); terrain = ErosionHydraulic.erode4(terrain, 0.01f, 0.1f, 1, 100); terrain = ErosionHydraulic.erode5(terrain, terrain.copy().multiply(0.01f), 0.1f, 0.1f, 0.1f, 20f, 0.5f, 1, 100); } if (CommandLine["add-silt"] != null) { float wl = 20f / 256f; wl = float.Parse(CommandLine["add-silt"]); terrain = terrain.silt(wl, true); } /* if(CommandLine["add-river"]!=null) { terrain.normalize(1f,0.3f); List<PathFinderNode> path; terrain=(new RiverBuilder(terrain)).GenerateRiver(20f,seed,out path).toChannel(); terrain.normalize(); string rpath=""; foreach(PathFinderNode p in path) { rpath+=string.Format("{0},{1}\n",p.X,p.Y); } File.WriteAllText(ofile+".river.txt",rpath); } */ terrain.smooth(1); float nm = 0f; float nM = 1f; if (CommandLine["range-max"] != null) nM = float.Parse(CommandLine["range-max"]); if (CommandLine["range-min"] != null) nm = float.Parse(CommandLine["range-min"]); if (nm > 1f || nM > 1f) { nm = nm / 256f; nM = nM / 256f; } terrain.normalize(nm, nM).toLayer().saveAsPNG(ofile); }