Ejemplo n.º 1
0
 /// <summary>
 /// Draws an anti-aliased line on pixels
 /// </summary>
 public static void DrawAALine(this Color[] pixels, int textureWidth, Vector2Int v0, Vector2Int v1, Color color)
 {
     if (pixels == null)
     {
         throw new ArgumentNullException(nameof(pixels));
     }
     Draw.RasterAALine(v0, v1, (x, y, t) => pixels[x + y * textureWidth] = Color.Lerp(pixels[x + y * textureWidth], color, t));
 }
Ejemplo n.º 2
0
 /// <summary>
 /// Draws an anti-aliased line on the texture
 /// </summary>
 public static void DrawAALine(this Texture2D texture, int x0, int y0, int x1, int y1, Color color)
 {
     if (texture == null)
     {
         throw new ArgumentNullException(nameof(texture));
     }
     Draw.RasterAALine(x0, y0, x1, y1, (x, y, t) => texture.SetPixel(x, y, Color.Lerp(texture.GetPixel(x, y), color, t)));
 }
Ejemplo n.º 3
0
 /// <summary>
 /// Draws an anti-aliased line on the texture
 /// </summary>
 public static void DrawAALine(this Texture2D texture, Vector2Int v0, Vector2Int v1, Color color)
 {
     if (texture == null)
     {
         throw new ArgumentNullException(nameof(texture));
     }
     Draw.RasterAALine(v0, v1, (x, y, t) => texture.SetPixel(x, y, Color.Lerp(texture.GetPixel(x, y), color, t)));
 }
Ejemplo n.º 4
0
 /// <summary>
 /// Draws an anti-aliased line on pixels
 /// </summary>
 public static void DrawAALine(this Color[] pixels, int textureWidth, int x0, int y0, int x1, int y1, Color color)
 {
     if (pixels == null)
     {
         throw new ArgumentNullException("pixels");
     }
     Draw.RasterAALine(x0, y0, x1, y1, (x, y, t) => pixels[x + y * textureWidth] = Color.Lerp(pixels[x + y * textureWidth], color, t));
 }
Ejemplo n.º 5
0
 /// <summary>
 /// Draws anti-aliased line on texture
 /// </summary>
 public static void DrawAALine(this Texture2D texture, int x0, int y0, int x1, int y1, Color color)
 {
     Draw.RasterAALine(x0, y0, x1, y1,
                       (x, y, t) => texture.SetPixel(x, y, Color.Lerp(texture.GetPixel(x, y), color, t)));
 }
Ejemplo n.º 6
0
 /// <summary>
 /// Draws anti-aliased line on texture
 /// </summary>
 public static void DrawAALine(this Texture2D texture, Vector2Int v0, Vector2Int v1, Color color)
 {
     Draw.RasterAALine(v0, v1,
                       (x, y, t) => texture.SetPixel(x, y, Color.Lerp(texture.GetPixel(x, y), color, t)));
 }