Ejemplo n.º 1
0
        public Room RoomHull(Room room)
        {
            var aabb = room.aabb;
            var vertices = new List<IntVertex2>(room);
            var newRoom = new List<IntVertex2>();
            var last = ScanY(vertices, aabb.min, aabb.max.y) ?? ScanX(vertices, aabb.min, aabb.max.x);
            if (last == null)
            {
                return null;
            }
            newRoom.Add(last);
            vertices.Remove(last);

            bool parallelX = false;
            while (vertices.Count > 0)
            {
                if (parallelX)
                {
                    last = ScanX(vertices, newRoom.Last(), aabb.max.x) ?? ScanX(vertices, newRoom.Last(), aabb.min.x);
                    if (last != null)
                    {
                        newRoom.Add(last);
                        vertices.Remove(last);
                        parallelX = false;
                    }
                }
                else
                {
                    last = ScanY(vertices, newRoom.Last(), aabb.max.y) ?? ScanY(vertices, newRoom.Last(), aabb.min.y);
                    if (last != null)
                    {
                        newRoom.Add(last);
                        vertices.Remove(last);
                        parallelX = true;
                    }
                }
            }
            return new Room(newRoom);
        }
Ejemplo n.º 2
0
 private void GenerateOuterRoom()
 {
     var outerRooms = new List<Room>();
     foreach (var o in outerWalls)
     {
         outerRooms.Add(new Room(new[]
         {
             new IntVertex2(o[0], o[1]),
             new IntVertex2(o[0], o[1] + o[3]),
             new IntVertex2(o[0] + o[2], o[1] + o[3]),
             new IntVertex2(o[0] + o[2], o[1])
         }));
     }
     var outerVertices = new List<IntVertex2>();
     foreach (var room in outerRooms)
     {
         outerVertices.AddRange(room);
         foreach (var o in outerRooms)
         {
             List<IntSegment2> intersections;
             if (room != o && Intersection.IntPolygonToIntPolygon(room, o, out intersections))
             {
                 foreach (var intersection in intersections)
                 {
                     if (intersection.a == intersection.b)
                     {
                         outerVertices.Add(intersection.a);
                     }
                 }
             }
         }
     }
     var outerRoom = new Room(outerVertices) {canGrow = false, color = Color.gray};
     //outerRoom.RemoveDuplicateVertices();
     outerRoom.RemoveCollinearVertices();
     rooms.Add(outerRoom);
 }