Ejemplo n.º 1
0
        public void Init()
        {
            TooltipSave save = MusicFileConfig.LoadTooltips();

            for (int i = 0; i < save.mTooltips.Count; i++)
            {
                mTooltips.Add(save.mTooltips[i].mTooltips[0], save.mTooltips[i].mTooltips[1]);
            }
            GameObject tooltip = Instantiate(mTooltipBase, Vector3.zero, Quaternion.identity, mTooltipCanvas.transform);

            mTooltipBaseObject = tooltip.AddComponent <TooltipObject>();
            mTooltipBaseObject.Init();
            /// For saving the tooltips:
            //MusicGenerator.Instance.mConfigurations.SaveTooltips("tooltips", save);
        }
Ejemplo n.º 2
0
        public IEnumerator Init()
        {
            TooltipSave save = null;

            yield return(StartCoroutine(MusicFileConfig.LoadTooltips((x) =>
            {
                save = x;
                for (int i = 0; i < save.mTooltips.Count; i++)
                {
                    mTooltips.Add(save.mTooltips[i].mTooltips[0], save.mTooltips[i].mTooltips[1]);
                }
                GameObject tooltip = Instantiate(mTooltipBase, Vector3.zero, Quaternion.identity, mTooltipCanvas.transform);
                mTooltipBaseObject = tooltip.AddComponent <TooltipObject>();
                mTooltipBaseObject.Init();
            })));

            yield return(null);
            /// For saving the tooltips:
            //MusicGenerator.Instance.mConfigurations.SaveTooltips("tooltips", save);
        }