Ejemplo n.º 1
0
 private Hand GeneratePokerHand(string[] cards)
 {
     Hand hand = new Hand("player");
     foreach (string s in cards)
     {
         char[] c = s.ToCharArray();
         Card card = new Card();
         hand.Add(card);
         switch (c[0])
         {
             case '2':
                 card.FaceValue = 0;
                 break;
             case '3':
                 card.FaceValue = (CardTypes.CardType)1;
                 break;
             case '4':
                 card.FaceValue = (CardTypes.CardType)2;
                 break;
             case '5':
                 card.FaceValue = (CardTypes.CardType)3;
                 break;
             case '6':
                 card.FaceValue = (CardTypes.CardType)4;
                 break;
             case '7':
                 card.FaceValue = (CardTypes.CardType)5;
                 break;
             case '8':
                 card.FaceValue = (CardTypes.CardType)6;
                 break;
             case '9':
                 card.FaceValue = (CardTypes.CardType)7;
                 break;
             case 'T':
                 card.FaceValue = (CardTypes.CardType)8;
                 break;
             case 'J':
                 card.FaceValue = (CardTypes.CardType)9;
                 break;
             case 'Q':
                 card.FaceValue = (CardTypes.CardType)10;
                 break;
             case 'K':
                 card.FaceValue = (CardTypes.CardType)11;
                 break;
             case 'A':
                 card.FaceValue = (CardTypes.CardType)12;
                 break;
             default:
                 break;
         }
         switch (c[1])
         {
             case 'C':
                 card.Suit = 0;
                 break;
             case 'D':
                 card.Suit = (CardTypes.Suits)1;
                 break;
             case 'H':
                 card.Suit = (CardTypes.Suits)2;
                 break;
             case 'S':
                 card.Suit = (CardTypes.Suits)3;
                 break;
         }
     }
     hand.Sort();
     return hand;
 }