Ejemplo n.º 1
0
        public Prizet(string[] args)
        {
            // logger
            ILogger logger = new SimpleLogger(String.Format("{0}\\{1}", Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "Prizet"), "log.txt");
            try
            {
                // Get command-line arguments, and try to to launch game.
                var cmdOptions = new CommandOptions();
                if (CommandLine.Parser.Default.ParseArguments(args, cmdOptions))
                {
                    var gameLauncher = new GameLauncher(cmdOptions, new YamlMapper(Environment.UserName, cmdOptions.ConfigFilePath), logger);
                    gameLauncher.Launch();
                }
            }
            catch (Exception e)
            {
                logger.AddEntry(new LogEntry(Environment.UserName, String.Format("Message: {0}; Trace: {1};", e.Message, e.StackTrace, e.TargetSite.Name), LogEntryType.Error));
            }

            logger.Flush();
        }
Ejemplo n.º 2
0
 /// <summary>
 /// Initializes a new instance of GameLauncher with command options and game argument mapper.
 /// </summary>
 /// <param name="cmdOptions">Command-line arguments.</param>
 /// <param name="gameArgsMapper">GameArgument mapper.</param>
 /// <param name="logger">Logger for logging errors and usage.</param>
 public GameLauncher(CommandOptions cmdOptions, IGameArgumentsMapper gameArgsMapper, ILogger logger)
 {
     this.cmdOptions = cmdOptions;
     this.gameArgsMapper = gameArgsMapper;
     this.logger = logger;
 }
Ejemplo n.º 3
0
 /// <summary>
 /// Initializes a new instance of GameLauncher with command options and game argument mapper.
 /// </summary>
 /// <param name="cmdOptions">Command-line arguments.</param>
 /// <param name="gameArgsMapper">GameArgument mapper.</param>
 /// <param name="logger">Logger for logging errors and usage.</param>
 public GameLauncher(CommandOptions cmdOptions, IGameArgumentsMapper gameArgsMapper, ILogger logger)
 {
     this.cmdOptions     = cmdOptions;
     this.gameArgsMapper = gameArgsMapper;
     this.logger         = logger;
 }