Ejemplo n.º 1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>

        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
            {
                this.Exit();
            }
            //Test.Update(gameTime);
            Test.Update(gameTime);

            // TODO: Add your update logic here


            /* timeCounter += gameTime.ElapsedGameTime.Milliseconds;
             * if (timeCounter >= 150 && subIndex < output.Length)
             * {
             *   if (subIndex > loopcounter)
             *   {
             *       ToLong = true;
             *       loopcounter += 10;
             *   }
             *
             *   if (ToLong == true)
             *   {
             *       output += "\n";
             *       //FontPos.Y += 20;
             *       ToLong = false;
             *   }
             *
             *   timeCounter = 0;
             *   subIndex++;
             *
             * }
             */

            base.Update(gameTime);
        }