Ejemplo n.º 1
0
        /// <summary>
        /// Draws the menu entry. This can be overridden to customize the appearance.
        /// </summary>
        public virtual void Draw(MenuScreen screen, bool isSelected, GameTime gameTime)
        {
            // there is no such thing as a selected item on Windows Phone, so we always
            // force isSelected to be false
#if WINDOWS_PHONE
            isSelected = false;
#endif

            // Draw the selected entry in yellow, otherwise white.
            Color color = isSelected ? Color.Yellow : Color.White;

            // Pulsate the size of the selected menu entry.
            double time = gameTime.TotalGameTime.TotalSeconds;

            float pulsate = (float)Math.Sin(time * 6) + 1;

            float scale = 1 + pulsate * 0.05f * selectionFade;

            // Modify the alpha to fade text out during transitions.
            color *= screen.TransitionAlpha;

            // Draw text, centered on the middle of each line.
            ScreenManager screenManager = screen.ScreenManager;
            SpriteBatch   spriteBatch   = screenManager.SpriteBatch;


            //SpriteFont font = screenManager.Font;

            //Vector2 origin = new Vector2(0, font.LineSpacing / 2);

            //spriteBatch.DrawString(font, text, position, color, 0, origin, scale, SpriteEffects.None, 0);


            FontRenderer fontRender = new FontRenderer(screenManager.FontFile, screenManager.FontTexture);
            fontRender.DrawString(spriteBatch, position, text);
        }
Ejemplo n.º 2
0
 /// <summary>
 /// Queries how wide the entry is, used for centering on the screen.
 /// </summary>
 public virtual int GetWidth(MenuScreen screen)
 {
     //return (int)screen.ScreenManager.Font.MeasureString(Text).X;
     return(25);
 }
Ejemplo n.º 3
0
 /// <summary>
 /// Queries how much space this menu entry requires.
 /// </summary>
 public virtual int GetHeight(MenuScreen screen)
 {
     //return screen.ScreenManager.Font.LineSpacing;
     return(screen.ScreenManager.FontFile.Common.LineHeight);
 }