void CharacterUpdate(PlayerCharacterModel data)
        {
            health        = data.health;
            maxHealth     = data.maxHealth;
            speed         = data.speed;
            rangedDefense = data.rangedDefense;
            defense       = data.defense;
            attack        = data.attack;
            Description   = data.Description;
            Name          = data.Name;
            jobClass      = data.jobClass.ToLower();

            level = data.level;
            if (level > 20)
            {
                level = 20;
            }
            updateClass();
        }
        public bool Update(PlayerCharacterModel data)
        {
            Name          = data.Name;
            Description   = data.Description;
            jobClass      = data.jobClass;
            level         = data.level;
            health        = data.health;
            maxHealth     = data.maxHealth;
            speed         = data.speed;
            attack        = data.attack;
            rangedDefense = data.rangedDefense;
            defense       = data.defense;

            healthMult        = data.healthMult;
            speedMult         = data.speedMult;
            defenseMult       = data.defenseMult;
            rangedDefenseMult = data.rangedDefense;
            attackMult        = data.attackMult;

            dead    = false;
            ability = null;
            return(true);
        }