Ejemplo n.º 1
0
 private void onRoomConnectedEvent(GPGRoom room, GPGRoomUpdateStatus status)
 {
     _isGameInProgress = true;
 }
 void onRoomConnectingEvent( GPGRoom room )
 {
     Debug.Log( "onRoomConnectingEvent: " + room );
 }
 void onRoomCreatedEvent(GPGRoom room, GPGRoomUpdateStatus statusCode )
 {
     Debug.Log( "onRoomCreatedEvent. room: " + room + ", statusCode: " + statusCode );
     CommonS.st_RoomCreatorID = room.creatorId;
     Debug.Log("st_RoomCreatorID =  " +CommonS.st_RoomCreatorID);
 }
 void onRoomAutoMatchingEvent( GPGRoom room )
 {
     Debug.Log( "onRoomAutoMatchingEvent: " + room );
 }
 void onRoomConnectedEvent( GPGRoom room, GPGRoomUpdateStatus statusCode )
 {
     Debug.Log( "onRoomConnectedEvent. room: " + room + ", statusCode: " + statusCode );
 }
 void onJoinedRoomEvent( GPGRoom room, GPGRoomUpdateStatus statusCode )
 {
     Debug.Log( "onJoinedRoomEvent. room: " + room + ", statusCode: " + statusCode );
 }
 void onJoinedRoomEvent(GPGRoom room, GPGRoomUpdateStatus statusCode)
 {
     Debug.Log("onJoinedRoomEvent. room: " + room + ", statusCode: " + statusCode);
 }
 void onRoomConnectingEvent(GPGRoom room)
 {
     Debug.Log("onRoomConnectingEvent: " + room);
 }
 void onRoomAutoMatchingEvent(GPGRoom room)
 {
     Debug.Log("onRoomAutoMatchingEvent: " + room);
 }
 void onRoomCreatedEvent(GPGRoom room, GPGRoomUpdateStatus statusCode)
 {
     Debug.Log("onRoomCreatedEvent. room: " + room + ", statusCode: " + statusCode);
 }