// 16x12 = 4:3, 192 tiles #region Constructors public EntityStateManager(GameState state) : base(state) { Actors = new SortedList <int, EntityMobile>(); Tiles = new EntityStatic[16 * 12]; Occupied = new bool[16 * 12]; Bounds = new Rectangle(0, 0, 16, 12); }
public EntityMobile(EntityStatic tile, byte x, byte y) : this(tile.Type, x, y) { Direction = new Delta3 <Presto.Direction>(tile.Direction); Flags = tile.Flags; }