Ejemplo n.º 1
0
        /// <summary>
        /// Adds a child node to this node.
        /// </summary>
        /// <param name="move"></param>
        /// <param name="activeIndex"></param>
        /// <returns>A new child node.</returns>
        internal TreeNode AddChild(Move move, int activeIndex)
        {
            var child = new TreeNode
            {
                Move = move,
                ActiveIndex = activeIndex,
                Parent = this
            };

            if (FirstChild == null)
            {
                FirstChild = child;
                LastChild = child;
            }
            else
            {
                LastChild.NextSibling = child;
                LastChild = child;
            }

            return child;
        }
Ejemplo n.º 2
0
        internal void DoMove(Move move)
        {
            // Register the move.
            ActiveHand.Move = move;
            // Remove the played card from the player's cards.
            ActiveHand.Cards &= ~move.Card;

            // Update the leading suit.
            if (mLeadingSuit == 0)
                mLeadingSuit = BitwiseCardHelper.GetSuitAsBits(move.Card);

            ActivateNextHand();

            // If the next player has already played a card, then the trick is over.
            if (ActiveHand.Move.Card != 0)
            {
                mActiveIndex = GetTrickWinner();
                ActiveHand.Tricks++;

                for (int i = 0; i < HandCount; i++)
                {
                    mDiscards |= mHands[i].Move.Card;
                    mHands[i].Move = Move.Empty;
                }

                mLeadingSuit = 0;
            }
        }