Ejemplo n.º 1
0
    /// <summary>Clears all content from the UI and all WorldUI's.
    /// Please note that it is safer to set innerHTML to a blank string for a particular UI than calling this.</summary>
    public static void ClearAll()
    {
        content = null;

        if (Renderer != null)
        {
            Renderer.Destroy();
            Renderer = null;
            document = null;
        }

        Fonts.Clear();
        AtlasStacks.Clear();
        Web.Clear();
        Spa.SPA.Clear();
        UIAnimation.Clear();
        ScreenInfo.Clear();
        WorldUI currentWorldUI = FirstWorldUI;

        while (currentWorldUI != null)
        {
            currentWorldUI.Destroy();
            currentWorldUI = currentWorldUI.UIAfter;
        }

        LastWorldUI  = null;
        FirstWorldUI = null;
    }
Ejemplo n.º 2
0
    /// <summary>Clears all content from the UI and all WorldUI's.
    /// Please note that it is safer to set innerHTML to a blank string for a particular UI than calling this.</summary>
    public static void ClearAll()
    {
        content = null;

        if (Renderer != null)
        {
            Renderer.Destroy();
            Renderer = null;
            document = null;
        }

        Fonts.Clear();
        AtlasStacks.Clear();
        Http.Clear();
        SPA.Clear();
        UIAnimation.Clear();
        DynamicTexture.RemoveAll();
        PowerUI.Input.Clear();
        ScreenInfo.Clear();
        WorldUI currentWorldUI = FirstWorldUI;

        while (currentWorldUI != null)
        {
            currentWorldUI.Destroy();
            currentWorldUI = currentWorldUI.UIAfter;
        }

        LastWorldUI  = null;
        FirstWorldUI = null;
    }