Ejemplo n.º 1
0
        public ParticleManagement(Game game, GraphicsDevice graphicsDevice)
        {
            // Construct our particle system components.
            explosionParticles = new ParticleSystem(game, PoseidonGame.contentManager, "ExplosionSettings", graphicsDevice);
            explosionSmallParticles = new ParticleSystem(game, PoseidonGame.contentManager, "ExplosionSettingsSmall", graphicsDevice);
            explosionLargeParticles = new ParticleSystem(game, PoseidonGame.contentManager, "ExplosionSettingsLarge", graphicsDevice);
            sandParticles = new ParticleSystem(game, PoseidonGame.contentManager, "SandSettings", graphicsDevice);
            sandParticlesForFactory = new ParticleSystem(game, PoseidonGame.contentManager, "SandSettingsForFactory", graphicsDevice);
            projectileTrailParticles = new ParticleSystem(game, PoseidonGame.contentManager, "ProjectileTrailSettings", graphicsDevice);
            frozenBreathParticles = new ParticleSystem(game, PoseidonGame.contentManager, "FrozenBreathSettings", graphicsDevice);
            toxicAirParticles = new ParticleSystem(game, PoseidonGame.contentManager, "ToxicAirSettings", graphicsDevice);

            sandParticles.DrawOrder = 200;
            sandParticlesForFactory.DrawOrder = 200;
            explosionParticles.DrawOrder = 400;
            explosionSmallParticles.DrawOrder = 400;
            explosionLargeParticles.DrawOrder = 400;
            projectileTrailParticles.DrawOrder = 300;
            frozenBreathParticles.DrawOrder = 400;
            toxicAirParticles.DrawOrder = 200;

            explosionParticles.Load();
            explosionSmallParticles.Load();
            explosionLargeParticles.Load();
            sandParticles.Load();
            sandParticlesForFactory.Load();
            projectileTrailParticles.Load();
            frozenBreathParticles.Load();
            toxicAirParticles.Load();
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Constructs a new particle emitter object.
        /// </summary>
        public ParticleEmitter(ParticleSystem particleSystem,
            float particlesPerSecond, Vector3 initialPosition)
        {
            this.particleSystem = particleSystem;

            timeBetweenParticles = 1.0f / particlesPerSecond;

            previousPosition = initialPosition;
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Constructs a new projectile.
        /// </summary>
        public Projectile(ParticleSystem explosionParticles,
            ParticleSystem explosionSmokeParticles,
            ParticleSystem projectileTrailParticles)
        {
            this.explosionParticles = explosionParticles;
            this.explosionSmokeParticles = explosionSmokeParticles;

            // Start at the origin, firing in a random (but roughly upward) direction.
            position = Vector3.Zero;

            velocity.X = (float)(random.NextDouble() - 0.5) * sidewaysVelocityRange;
            velocity.Y = (float)(random.NextDouble() + 0.5) * verticalVelocityRange;
            velocity.Z = (float)(random.NextDouble() - 0.5) * sidewaysVelocityRange;

            // Use the particle emitter helper to output our trail particles.
            trailEmitter = new ParticleEmitter(projectileTrailParticles,
                                               trailParticlesPerSecond, position);
        }
Ejemplo n.º 4
0
        public static void updateProjectileHitBot(HydroBot hydroBot, List<DamageBullet> enemyBullets, GameMode gameMode, BaseEnemy[] enemies, int enemiesAmount, ParticleSystem explosionParticles, Camera gameCamera, Fish[] fishes, int fishAmount)
        {
            for (int i = 0; i < enemyBullets.Count; ) {
                if (enemyBullets[i].BoundingSphere.Intersects(hydroBot.BoundingSphere)) {
                    if (!HydroBot.invincibleMode)
                    {
                        HydroBot.currentHitPoint -= enemyBullets[i].damage;
                        if (gameMode == GameMode.MainGame || gameMode == GameMode.ShipWreck)
                            PlayGameScene.healthLost += enemyBullets[i].damage;

                        PoseidonGame.audio.botYell.Play();

                        Point point = new Point();
                        String point_string = "-" + enemyBullets[i].damage.ToString() + "HP";
                        point.LoadContent(PoseidonGame.contentManager, point_string, hydroBot.Position, Color.Red);
                        if (gameMode == GameMode.ShipWreck)
                            ShipWreckScene.points.Add(point);
                        else if (gameMode == GameMode.MainGame)
                            PlayGameScene.points.Add(point);
                        else if (gameMode == GameMode.SurvivalMode)
                            SurvivalGameScene.points.Add(point);
                    }
                    //when auto hipnotize mode is on
                    //whoever hits the bot will be hipnotized
                    if (HydroBot.autoHipnotizeMode)
                    {
                        if (enemyBullets[i].shooter != null && !enemyBullets[i].shooter.isHypnotise)
                            CastSkill.useHypnotise(enemyBullets[i].shooter);
                    }
                    if (HydroBot.autoExplodeMode)
                    {
                        PoseidonGame.audio.Explo1.Play();
                        gameCamera.Shake(12.5f, .2f);
                        CastSkill.UseThorHammer(hydroBot.Position, hydroBot.MaxRangeX, hydroBot.MaxRangeZ, enemies, ref enemiesAmount, fishes, fishAmount, HydroBot.gameMode, true);
                    }

                    // add particle effect when certain kind of bullet hits
                    if (enemyBullets[i] is Torpedo || enemyBullets[i] is ChasingBullet)
                    {
                        if (explosionParticles != null)
                        {
                            for (int k = 0; k < GameConstants.numExplosionParticles; k++)
                                explosionParticles.AddParticle(enemyBullets[i].Position, Vector3.Zero);
                        }
                        PoseidonGame.audio.explosionSmall.Play();
                    }

                    enemyBullets.RemoveAt(i);

                }
                else { i++;  }
            }
        }
Ejemplo n.º 5
0
        // End----------------------------------------------------------
        /// <summary>
        /// PROJECTILES FUNCTION
        /// </summary>
        /* scene --> 1-playgamescene, 2-shipwreckscene */
        /* switch to use GameMode instead, look at the beginning of PoseidonGame for more details */
        public static void updateDamageBulletVsBarriersCollision(List<DamageBullet> bullets, SwimmingObject[] barriers, ref int size, BoundingFrustum cameraFrustum, GameMode gameMode, GameTime gameTime, HydroBot hydroBot, BaseEnemy[] enemies, int enemiesAmount, Fish[] fishes, int fishAmount, Camera gameCamera, ParticleSystem explosionParticles)
        {
            BoundingSphere sphere;
            for (int i = 0; i < bullets.Count; i++) {
                //special handling for the skill combo FlyingHammer
                if (bullets[i] is FlyingHammer)
                {
                    if (PoseidonGame.playTime.TotalSeconds - ((FlyingHammer)bullets[i]).timeShot > 1.25)
                    {
                        ((FlyingHammer)bullets[i]).explodeNow = true;
                        PoseidonGame.audio.Explo1.Play();
                        gameCamera.Shake(25f, .4f);
                        CastSkill.UseThorHammer(bullets[i].Position, hydroBot.MaxRangeX, hydroBot.MaxRangeZ, enemies, ref enemiesAmount, fishes, fishAmount, HydroBot.gameMode, false);
                    }
                }
                if (bullets[i] is FlyingHammer)
                {
                    if (((FlyingHammer)bullets[i]).explodeNow)
                    {
                        bullets.RemoveAt(i--);
                        continue;
                    }
                }
                for (int j = 0; j < size; j++) {
                    sphere = barriers[j].BoundingSphere;
                    sphere.Radius *= GameConstants.EasyHitScale;
                    //because Mutant Shark's easy hit sphere is too large
                    if (barriers[j] is MutantShark) sphere.Radius *= 0.7f;

                    if (bullets[i].BoundingSphere.Intersects(sphere))
                    {
                        if (barriers[j] is Fish && barriers[j].BoundingSphere.Intersects(cameraFrustum))
                        {
                            PoseidonGame.audio.animalYell.Play();
                        }
                        if (barriers[j] is BaseEnemy)
                        {
                            //if (((BaseEnemy)barriers[j]).isHypnotise)
                            if (bullets[i].shooter == barriers[j])
                            {
                                continue;
                            }
                            else {
                                if (bullets[i].shooter == null && !((BaseEnemy)barriers[j]).isHypnotise)
                                {
                                    ((BaseEnemy)barriers[j]).justBeingShot = true;
                                    ((BaseEnemy)barriers[j]).startChasingTime = PoseidonGame.playTime;
                                }
                            }
                            //special handling for the skill combo FlyingHammer
                            if (bullets[i] is FlyingHammer)
                            {
                                PoseidonGame.audio.bodyHit.Play();
                                Vector3 oldPosition = barriers[j].Position;
                                Vector3 pushVector = barriers[j].Position - bullets[i].Position;
                                pushVector.Normalize();
                                ((BaseEnemy)barriers[j]).stunned = true;
                                ((BaseEnemy)barriers[j]).stunnedStartTime = PoseidonGame.playTime.TotalSeconds;
                                ((BaseEnemy)barriers[j]).Position += (pushVector * GameConstants.ThorPushFactor);
                                barriers[j].Position.X = MathHelper.Clamp(barriers[j].Position.X, -hydroBot.MaxRangeX, hydroBot.MaxRangeX);
                                barriers[j].Position.Z = MathHelper.Clamp(barriers[j].Position.Z, -hydroBot.MaxRangeZ, hydroBot.MaxRangeZ);
                                barriers[j].BoundingSphere.Center = barriers[j].Position;
                                if (Collision.isBarrierVsBarrierCollision(barriers[j], barriers[j].BoundingSphere, fishes, fishAmount)
                                    || Collision.isBarrierVsBarrierCollision(barriers[j], barriers[j].BoundingSphere, enemies, enemiesAmount))
                                {
                                    barriers[j].Position = oldPosition;
                                    barriers[j].BoundingSphere.Center = oldPosition;
                                }
                            }
                        }
                        // add particle effect when certain kind of bullet hits
                        if (bullets[i] is Torpedo || bullets[i] is ChasingBullet)
                        {
                            if (explosionParticles != null)
                            {
                                for (int k = 0; k < GameConstants.numExplosionParticles; k++)
                                    explosionParticles.AddParticle(bullets[i].Position, Vector3.Zero);
                            }
                            PoseidonGame.audio.explosionSmall.Play();
                        }

                        //whether or not to reduce health of the hit object
                        bool reduceHealth = true;
                        if (bullets[i] is HerculesBullet)
                        {
                            if (!((HerculesBullet)bullets[i]).piercingArrow)
                                reduceHealth = true;
                            else
                            {
                                bool enemyHitBefore = false;
                                foreach (BaseEnemy hitEnemy in ((HerculesBullet)bullets[i]).hitEnemies)
                                {
                                    if (hitEnemy == (BaseEnemy)barriers[j])
                                        enemyHitBefore = true;
                                }
                                if (!enemyHitBefore)
                                {
                                    reduceHealth = true;
                                    ((HerculesBullet)bullets[i]).hitEnemies.Add((BaseEnemy)barriers[j]);
                                }
                                else reduceHealth = false;
                            }
                        }
                        else reduceHealth = true;

                        if (reduceHealth)
                        {
                            barriers[j].health -= bullets[i].damage;

                            if (barriers[j].BoundingSphere.Intersects(cameraFrustum))
                            {
                                Point point = new Point();
                                String point_string = "-" + bullets[i].damage.ToString() + "HP";
                                point.LoadContent(PoseidonGame.contentManager, point_string, barriers[j].Position, Color.DarkRed);
                                if (gameMode == GameMode.ShipWreck)
                                    ShipWreckScene.points.Add(point);
                                else if (gameMode == GameMode.MainGame)
                                    PlayGameScene.points.Add(point);
                                else if (gameMode == GameMode.SurvivalMode)
                                    SurvivalGameScene.points.Add(point);
                            }
                        }

                        //remove the bullet that hits something
                        if (bullets[i] is FlyingHammer)
                        {
                            //if (((FlyingHammer)bullets[i]).explodeNow) bullets.RemoveAt(i--);
                        }
                        //special handling for the skill combo Piercing arrow
                        //pierce through enemies
                        else if (bullets[i] is HerculesBullet)
                        {
                            if (!((HerculesBullet)bullets[i]).piercingArrow)
                                bullets.RemoveAt(i--);
                        }
                        else bullets.RemoveAt(i--);
                        break;
                    }
                }
            }
        }
Ejemplo n.º 6
0
        public static void deleteSmallerThanZero(SwimmingObject[] objs, ref int size, BoundingFrustum cameraFrustum, GameMode gameMode, Cursor cursor, ParticleSystem explosionParticles)
        {
            for (int i = 0; i < size; i++) {
                if (objs[i].health <= 0 && objs[i].gaveExp == false) {
                    // Delete code is below this
                    // This snippet does not include deleting
                    if (objs[i] is SeaCow) {
                        HydroBot.hasSeaCow = false;
                        HydroBot.seaCowPower = 0;
                        HydroBot.iconActivated[IngamePresentation.seaCowIcon] = false;
                    }
                    if (objs[i] is SeaTurtle)
                    {
                        HydroBot.hasTurtle = false;
                        HydroBot.turtlePower = 0;
                        HydroBot.iconActivated[IngamePresentation.turtleIcon] = false;
                    }
                    if (objs[i] is SeaDolphin)
                    {
                        HydroBot.hasDolphin = false;
                        HydroBot.dolphinPower = 0;
                        HydroBot.iconActivated[IngamePresentation.dolphinIcon] = false;
                    }

                    if (objs[i].isBigBoss == true)
                    {
                        if (gameMode == GameMode.MainGame || gameMode == GameMode.ShipWreck)
                        {
                            PlayGameScene.isBossKilled = true;
                            PlayGameScene.numBossKills += 1;
                        }
                        else if (gameMode == GameMode.SurvivalMode && objs[i] is Fish)
                            SurvivalGameScene.isAncientKilled = true;
                    }
                    else
                    {
                        if (gameMode == GameMode.MainGame || gameMode == GameMode.ShipWreck)
                        {
                            PlayGameScene.numNormalKills += 1;
                        }
                    }
                    if (objs[i] is BaseEnemy) {
                        HydroBot.currentExperiencePts += objs[i].basicExperienceReward;
                        objs[i].gaveExp = true;
                        if (gameMode == GameMode.SurvivalMode)
                            SurvivalGameScene.score += objs[i].basicExperienceReward / 2;
                        if (objs[i].BoundingSphere.Intersects(cameraFrustum))
                        {
                            Point point = new Point();
                            String point_string = "+" + objs[i].basicExperienceReward.ToString() + "EXP";
                            point.LoadContent(PoseidonGame.contentManager, point_string, objs[i].Position, Color.LawnGreen);
                            if (gameMode == GameMode.ShipWreck)
                                ShipWreckScene.points.Add(point);
                            else if (gameMode == GameMode.MainGame)
                                PlayGameScene.points.Add(point);
                            else if (gameMode == GameMode.SurvivalMode)
                                SurvivalGameScene.points.Add(point);
                        }

                        if (!objs[i].isBigBoss)
                        {
                            if (objs[i].BoundingSphere.Intersects(cameraFrustum))
                            {
                                if (objs[i] is GhostPirate)
                                    PoseidonGame.audio.skeletonDie.Play();
                                else PoseidonGame.audio.hunterYell.Play();
                            }
                        }
                        else
                        {
                            if (objs[i] is MutantShark)
                                PoseidonGame.audio.mutantSharkYell.Play();
                            else if (objs[i] is Terminator)
                                PoseidonGame.audio.terminatorYell.Play();
                            else if (objs[i] is Submarine)
                            {
                                PoseidonGame.audio.Explosion.Play();
                                if (explosionParticles != null)
                                {
                                    for (int k = 0; k < GameConstants.numExplosionParticles; k++)
                                        explosionParticles.AddParticle(objs[i].Position, Vector3.Zero);
                                }
                            }
                        }
                    }

                    if (objs[i] is Fish)
                    {
                        int envLoss;
                        envLoss = GameConstants.envLossForFishDeath;
                        HydroBot.currentEnvPoint -= envLoss;
                        if (objs[i].BoundingSphere.Intersects(cameraFrustum))
                        {
                            Point point = new Point();
                            String point_string = "-" + envLoss.ToString() + "ENV";
                            point.LoadContent(PoseidonGame.contentManager, point_string, objs[i].Position, Color.Red);
                            if (gameMode == GameMode.ShipWreck)
                                ShipWreckScene.points.Add(point);
                            else if (gameMode == GameMode.MainGame)
                                PlayGameScene.points.Add(point);
                            else if (gameMode == GameMode.SurvivalMode)
                                SurvivalGameScene.points.Add(point);
                        }
                    }
                    if (objs[i] == cursor.targetToLock)
                    {
                        cursor.targetToLock = null;
                        //objs[i] = null;
                    }

                    //if we are playing the survival mode
                    //revive the dead enemy instead
                    if (gameMode != GameMode.SurvivalMode || objs[i] is Fish || (objs[i].releasedFromSubmarine))
                    {
                        objs[i] = null;
                        for (int k = i; k < size - 1; k++)
                        {
                            objs[k] = objs[k + 1];
                        }
                        objs[--size] = null;
                    }

                }
            }
        }