Ejemplo n.º 1
0
        private void UpdatePose()
        {
            poseHandler.GetHumanPose(ref poseData);
            recordablePose = new RecordablePose();
            recordablePose.bodyPosition = poseData.bodyPosition;
            recordablePose.bodyRotation = poseData.bodyRotation;
            recordablePose.muscles      = (float[])poseData.muscles.Clone();

            poseDict.Add(currentTime, recordablePose);
            currentFrame++;
        }
Ejemplo n.º 2
0
        private void LoadPoseData()
        {
            if (!Application.isPlaying && !loadInEditor)
            {
                return;
            }
            if (loadPath == null)
            {
                Debug.LogError("***NO LOAD PATH SET ON " + gameObject.name + "***");
                return;
            }
            string[] splitPath = loadPath.Split('/');
            string   filename  = splitPath[splitPath.Length - 1];

            Debug.Log("===LOADING POSE: " + filename.ToUpper() + "===");

            BinaryFormatter                  formatter         = new BinaryFormatter();
            SurrogateSelector                surrogateSelector = new SurrogateSelector();
            Vector3SerializationSurrogate    vector3SS         = new Vector3SerializationSurrogate();
            QuaternionSerializationSurrogate quatSS            = new QuaternionSerializationSurrogate();

            surrogateSelector.AddSurrogate(typeof(Vector3), new StreamingContext(StreamingContextStates.All), vector3SS);
            surrogateSelector.AddSurrogate(typeof(Quaternion), new StreamingContext(StreamingContextStates.All), quatSS);
            formatter.SurrogateSelector = surrogateSelector;

            FileStream file = File.Open(loadPath, FileMode.Open);

            Dictionary <float, RecordablePose> recordablePoseData = (Dictionary <float, RecordablePose>)formatter.Deserialize(file);

            file.Close();
            poseDict = new Dictionary <float, HumanPose>(recordablePoseData.Keys.Count);
            foreach (var key in recordablePoseData.Keys)
            {
                RecordablePose rPose = recordablePoseData[key];
                HumanPose      pose  = new HumanPose();
                pose.bodyPosition = rPose.bodyPosition;
                pose.bodyRotation = rPose.bodyRotation;
                pose.muscles      = rPose.muscles;
                poseDict.Add(key, pose);
            }
            sortedKeys = new List <float>(recordablePoseData.Keys);
            sortedKeys.Sort();
            totalFrames = recordablePoseData.Keys.Count;
            Debug.Log("===SUCCESSFULLY LOADED " + filename.ToUpper() + "===");
            if (playOnAwake)
            {
                StartPlaying();
            }
        }