public void AddImpulseToBall(BaseBall ball)
        {
            deltaY = (ball.transform.position - transform.position).y * 2;
            Vector2 deltaV = Vector2.up * deltaY * speed * 1.5f;

            ball.AddVelocity(deltaV);
        }
 private void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.CompareTag(Definition.BALL))
     {
         preHitObject?.Invoke(collision.gameObject);
         BaseBall ball = collision.gameObject.GetComponent <BaseBall>();
         AddImpulseToBall(ball);
     }
 }