Ejemplo n.º 1
0
 /// <summary>
 /// Called by the clien when a player wins/loses.
 /// </summary>
 /// <param name="player">The player which won/lost</param>
 /// <param name="isWinner">True - the player won. False - The player lost.
 /// </param>
 public void NotifyPlayerStatus(PokerEngine.Player player, bool isWinner)
 {
 }
Ejemplo n.º 2
0
 /// <summary>
 /// Called by the client to get the current player betting action. Derived classes must implement it and respond with a
 /// proper action
 /// </summary>
 /// <param name="player">The player which needs to bet</param>
 /// <param name="action">The action to use to pass the player response</param>
 public void WaitPlayerBettingAction(PokerEngine.Player player, PokerEngine.Engine.PlayerBettingAction action)
 {
 }
Ejemplo n.º 3
0
 /// <summary>
 /// Called by the client when a player performs an action.
 /// </summary>
 /// <param name="player">The player which performed the action</param>
 /// <param name="betAction">The action performed</param>
 /// <param name="callAmount">The call amount if any, can be 0</param>
 /// <param name="raiseAmount">The raise amount if any, can be 0</param>
 public void NotifyPlayerAction(PokerEngine.Player player, PokerEngine.Engine.BetAction betAction, int callAmount, int raiseAmount)
 {
 }
Ejemplo n.º 4
0
 /// <summary>
 /// Called when a player is thinking of a move
 /// </summary>
 /// <param name="thinkingPlayer">The player which is thinking</param>
 public void NotifyPlayerIsThinking(PokerEngine.Player thinkingPlayer)
 {
 }
Ejemplo n.º 5
0
 /// <summary>
 /// Called by the client to get the current player betting action. Derived classes must implement it and respond with a
 /// proper action
 /// </summary>
 /// <param name="player">The player which needs to bet</param>
 /// <param name="action">The action to use to pass the player response</param>
 public override void WaitPlayerBettingAction(PokerEngine.Player player, PokerEngine.Engine.PlayerBettingAction action)
 {
     currentStrategy.Bet(player, action);
 }
Ejemplo n.º 6
0
 /// <summary>
 /// Called when the game round starts and the blind raise is made
 /// </summary>
 /// <param name="raiser">The blind raiser</param>
 /// <param name="raiseAmount">The raise amount, can be 0</param>
 public void NotifyBlindRaise(PokerEngine.Player raiser, int raiseAmount)
 {
     concreteHelper.NotifyBlindRaise(raiser, raiseAmount);
 }
Ejemplo n.º 7
0
 /// <summary>
 /// A method which is used to get the player drawing action. Derived classes must override this method to perform the action.
 /// </summary>
 /// <param name="player">The player which may draw new cards</param>
 /// <param name="action">The drawing action which must be updated with the player drawing selection</param>
 public void WaitPlayerDrawingAction(PokerEngine.Player player, PlayerDrawingAction action)
 {
     concreteHelper.WaitPlayerDrawingAction(player, action);
 }
Ejemplo n.º 8
0
 /// <summary>
 /// Called by the client when a round starts.
 /// </summary>
 /// <param name="dealer">The current round dealer</param>
 /// <param name="potAmount">The starting amount of money in the pot</param>
 public void NotifyDealerAndPotAmount(PokerEngine.Player dealer, int potAmount)
 {
 }
Ejemplo n.º 9
0
 /// <summary>
 /// Get a safe copy of the player.
 /// </summary>
 /// <param name="player">A non null value of a player</param>
 /// <returns>
 /// A copy of the player which is safe to send to other players.
 /// </returns>
 /// <remarks>
 /// Since the point of poker is hiding your hand from the other players, this method creates a copy which can be sent
 /// to other players. (It may remove/set as empty, some or all of the player cards)
 /// </remarks>
 public PokerEngine.Player GetSafePlayer(PokerEngine.Player player)
 {
     return(concreteHelper.GetSafePlayer(player));
 }
Ejemplo n.º 10
0
 /// <summary>
 /// Called after each player performs an action
 /// </summary>
 /// <param name="player">The player which performed the action </param>
 /// <param name="betAction">The action performed</param>
 /// <param name="callAmount">The amount which the player had to call</param>
 /// <param name="raiseAmount">The amount which the player raised (if any)</param>
 public void NotifyPlayerAction(PokerEngine.Player player, BetAction betAction, int callAmount, int raiseAmount)
 {
     concreteHelper.NotifyPlayerAction(player, betAction, callAmount, raiseAmount);
 }
Ejemplo n.º 11
0
 /// <summary>
 /// Called by the engine when the game is over and there is a single player standing.
 /// Override this method to add logic for game over.
 /// </summary>
 /// <param name="winner">
 /// The winnig player
 /// </param>
 /// <remarks>
 /// On each round end, either this method or <see cref="WaitForAnotherRound"/> will be called.
 /// </remarks>
 public void WaitGameOver(PokerEngine.Player winner)
 {
     concreteHelper.WaitGameOver(winner);
 }
Ejemplo n.º 12
0
 /// <summary>
 /// Called when a player wins a round. There can be more than one winner per round.
 /// </summary>
 /// <param name="player">The winning player</param>
 /// <param name="result">The winning player hand</param>
 public void OnDeclareWinner(PokerEngine.Player player, PokerRules.Games.GameResult result)
 {
     concreteHelper.OnDeclareWinner(player, result);
 }
Ejemplo n.º 13
0
 /// <summary>
 /// Called when a player loses the game. The player has lost all of the money and can't continue in the game.
 /// </summary>
 /// <param name="player">The losing player</param>
 public void OnDeclareLoser(PokerEngine.Player player)
 {
     concreteHelper.OnDeclareLoser(player);
 }
Ejemplo n.º 14
0
 /// <summary>
 /// Called by the client when the blind open is made.
 /// </summary>
 /// <param name="opened">The player which blind opens</param>
 /// <param name="openAmount">The player open amount, may be 0</param>
 public void NotifyBlindOpen(PokerEngine.Player opened, int openAmount)
 {
 }
Ejemplo n.º 15
0
 /// <summary>
 /// Called by the engine to notify the player with the new cards
 /// </summary>
 /// <param name="curPlayer">The player with the new drawn cards</param>
 public void NotifyPlayerNewCards(PokerEngine.Player curPlayer)
 {
     concreteHelper.NotifyPlayerNewCards(curPlayer);
 }
Ejemplo n.º 16
0
 /// <summary>
 /// Called by the client when the blind raise is made.
 /// </summary>
 /// <param name="raiser">The player which blind raises</param>
 /// <param name="raiseAmount">The raise amound, may be 0</param>
 public void NotifyBlindRaise(PokerEngine.Player raiser, int raiseAmount)
 {
 }
Ejemplo n.º 17
0
 /// <summary>
 /// Called when the game round starts.
 /// </summary>
 /// <param name="potAmount">The initial pot amount</param>
 /// <param name="dealer">The current round dealer</param>
 public void NotifyAntesAndDealer(int potAmount, PokerEngine.Player dealer)
 {
     concreteHelper.NotifyAntesAndDealer(potAmount, dealer);
 }
Ejemplo n.º 18
0
 /// <summary>
 /// Called by the client when each round ends.
 /// </summary>
 /// <param name="gameOver">A flag which indicates the game is over.</param>
 /// <param name="winner">The winning player (if any), may be null</param>
 public override void WaitOnRoundEnd(bool gameOver, PokerEngine.Player winner)
 {
 }
Ejemplo n.º 19
0
 /// <summary>
 /// Called by the client when a new player is connected.
 /// </summary>
 /// <param name="player">The new player which was connected</param>
 public void NotifyNewUserConnected(PokerEngine.Player player)
 {
 }
Ejemplo n.º 20
0
 /// <summary>
 /// Called by the client when a round starts.
 /// </summary>
 /// <param name="dealer">The current round dealer</param>
 /// <param name="potAmount">The starting amount of money in the pot</param>
 public override void NotifyDealerAndPotAmount(PokerEngine.Player dealer, int potAmount)
 {
     chooseStrategy();
     base.NotifyDealerAndPotAmount(dealer, potAmount);
 }
Ejemplo n.º 21
0
 /// <summary>
 /// Called when the game round starts and the blind open is made
 /// </summary>
 /// <param name="opener">The blind opener</param>
 /// <param name="openAmount">The open amount, can be 0</param>
 public void NotifyBlindOpen(PokerEngine.Player opener, int openAmount)
 {
     concreteHelper.NotifyBlindOpen(opener, openAmount);
 }