Ejemplo n.º 1
0
 public static GameUserManager GetInstance()
 {
     lock (locker)
         if (instance == null)
         {
             lock (locker)
                 instance = new GameUserManager();
         }
     return(instance);
 }
Ejemplo n.º 2
0
        /// <summary>
        /// Get join.
        /// </summary>
        /// <param name="playerId">playerId</param>
        /// <returns>Is players full</returns>
        public string PlayerGetJoin(Guid playerId)
        {
            if (playerReadyDic.Any(d => d.Key.Equals(playerId)) || Players.Any(d => d.ID.Equals(playerId)))//若玩家已加入则返回false
            {
                throw new ArgumentException("玩家已加入");
            }
            else
            {
                var    player         = GameUserManager.GetInstance().GetPlayerInfo(playerId);
                string HasJoinPlayers = string.Empty;
                if (Players.Count > 0)
                {
                    foreach (var item in Players)
                    {
                        if (item != null)
                        {
                            HasJoinPlayers += item.ID + ",";
                        }
                    }
                    HasJoinPlayers = HasJoinPlayers.Substring(0, HasJoinPlayers.Length - 1);
                }

                Players.ForEach(d => playerReadyDic[d.ID] = false);
                Players.Add(player);
                playerReadyDic.Add(playerId, false);



                Players.ForEach(d => { _sendMsgCallback(d.ID, "{'ActionName':'GetJoin','joinplayer':'" + playerId + "'}"); });
                if (Players.Count >= 5)
                {
                    Players.ForEach(d => { _sendMsgCallback(d.ID, "{'ActionName':'Notice','gamestate':'ready'}"); });
                }
                return(HasJoinPlayers);
            }
        }