Ejemplo n.º 1
0
        public bool PointIsCloseToOtherPoints(Point p)
        {
            if (!points.Any())
            {
                return(false);
            }
            int widthX = (int)(epsilon * pointarray.GetLength(0) / width) + 1;
            int widthY = (int)(epsilon * pointarray.GetLength(1) / height) + 1;


            for (int counterx = (p.X * pointarray.GetLength(0) / width) - widthX; counterx <= (p.X * pointarray.GetLength(0) / width) + widthY; counterx++)
            {
                for (int countery = (p.Y * pointarray.GetLength(1) / height) - widthY; countery <= (p.Y * pointarray.GetLength(1) / height) + widthY; countery++)
                {
                    int x = ReturnInRangeRightClosed(counterx, 0, pointarray.GetLength(0));
                    int y = ReturnInRangeRightClosed(countery, 0, pointarray.GetLength(1));

                    foreach (Point i in pointarray[x, y])
                    {
                        double d = double.PositiveInfinity;
                        if (i != p)
                        {
                            d = DistanceComputer.ComputeSquaredDistance(p, i);
                        }
                        if (d <= epsilon * epsilon)
                        {
                            return(true);
                        }
                    }
                }
            }
            return(false);
        }
 public bool PointIsCloseToOtherPoints(Point p)
 {
     foreach (Point i in points)
     {
         double d = double.PositiveInfinity;
         if (p != i)
         {
             d = DistanceComputer.ComputeSquaredDistance(p, i);
         }
         if (d <= epsilon * epsilon)
         {
             return(true);
         }
     }
     return(false);
 }