/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } }
public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; graphics.IsFullScreen = true; graphics.ApplyChanges(); Content.RootDirectory = "Content"; // Lets us access this game object anywhere Global = this; // Initialize Components.Add(new GamerServicesComponent(this)); CenterVector = new Vector2(graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 2); MediaPlayer.IsVisualizationEnabled = true; }