Ejemplo n.º 1
0
        public async Task SetLogChannel(Context ctx)
        {
            ctx.CheckGuildContext().CheckAuthorPermission(Permissions.ManageGuild, "Manage Server");

            DiscordChannel channel = null;

            if (!ctx.HasNext())
            {
                throw new PKSyntaxError("You must pass a #channel to set.");
            }
            var channelString = ctx.PeekArgument();

            channel = await ctx.MatchChannel();

            if (channel == null || channel.GuildId != ctx.Guild.Id)
            {
                throw Errors.ChannelNotFound(channelString);
            }

            var patch = new GuildPatch {
                LogChannel = channel?.Id
            };
            await _db.Execute(conn => conn.UpsertGuild(ctx.Guild.Id, patch));

            if (channel != null)
            {
                await ctx.Reply($"{Emojis.Success} Proxy logging channel set to #{channel.Name}.");
            }
            else
            {
                await ctx.Reply($"{Emojis.Success} Proxy logging channel cleared.");
            }
        }
Ejemplo n.º 2
0
        public async Task SetLogEnabled(Context ctx, bool enable)
        {
            ctx.CheckGuildContext().CheckAuthorPermission(Permissions.ManageGuild, "Manage Server");

            var affectedChannels = new List <DiscordChannel>();

            if (ctx.Match("all"))
            {
                affectedChannels = (await ctx.Guild.GetChannelsAsync()).Where(x => x.Type == ChannelType.Text).ToList();
            }
            else if (!ctx.HasNext())
            {
                throw new PKSyntaxError("You must pass one or more #channels.");
            }
            else
            {
                while (ctx.HasNext())
                {
                    var channelString = ctx.PeekArgument();
                    var channel       = await ctx.MatchChannel();

                    if (channel == null || channel.GuildId != ctx.Guild.Id)
                    {
                        throw Errors.ChannelNotFound(channelString);
                    }
                    affectedChannels.Add(channel);
                }
            }

            ulong?logChannel = null;

            await using (var conn = await _db.Obtain())
            {
                var config = await conn.QueryOrInsertGuildConfig(ctx.Guild.Id);

                logChannel = config.LogChannel;
                var blacklist = config.LogBlacklist.ToHashSet();
                if (enable)
                {
                    blacklist.ExceptWith(affectedChannels.Select(c => c.Id));
                }
                else
                {
                    blacklist.UnionWith(affectedChannels.Select(c => c.Id));
                }

                var patch = new GuildPatch {
                    LogBlacklist = blacklist.ToArray()
                };
                await conn.UpsertGuild(ctx.Guild.Id, patch);
            }

            await ctx.Reply(
                $"{Emojis.Success} Message logging for the given channels {(enable ? "enabled" : "disabled")}." +
                (logChannel == null ? $"\n{Emojis.Warn} Please note that no logging channel is set, so there is nowhere to log messages to. You can set a logging channel using `pk;log channel #your-log-channel`." : ""));
        }
Ejemplo n.º 3
0
        public async Task SetBlacklisted(Context ctx, bool shouldAdd)
        {
            ctx.CheckGuildContext().CheckAuthorPermission(Permissions.ManageGuild, "Manage Server");

            var affectedChannels = new List <DiscordChannel>();

            if (ctx.Match("all"))
            {
                affectedChannels = (await ctx.Guild.GetChannelsAsync()).Where(x => x.Type == ChannelType.Text).ToList();
            }
            else if (!ctx.HasNext())
            {
                throw new PKSyntaxError("You must pass one or more #channels.");
            }
            else
            {
                while (ctx.HasNext())
                {
                    var channelString = ctx.PeekArgument();
                    var channel       = await ctx.MatchChannel();

                    if (channel == null || channel.GuildId != ctx.Guild.Id)
                    {
                        throw Errors.ChannelNotFound(channelString);
                    }
                    affectedChannels.Add(channel);
                }
            }

            await using (var conn = await _db.Obtain())
            {
                var guild = await conn.QueryOrInsertGuildConfig(ctx.Guild.Id);

                var blacklist = guild.Blacklist.ToHashSet();
                if (shouldAdd)
                {
                    blacklist.UnionWith(affectedChannels.Select(c => c.Id));
                }
                else
                {
                    blacklist.ExceptWith(affectedChannels.Select(c => c.Id));
                }

                var patch = new GuildPatch {
                    Blacklist = blacklist.ToArray()
                };
                await conn.UpsertGuild(ctx.Guild.Id, patch);
            }

            await ctx.Reply($"{Emojis.Success} Channels {(shouldAdd ? "added to" : "removed from")} the proxy blacklist.");
        }
Ejemplo n.º 4
0
        public async Task SetLogChannel(Context ctx)
        {
            ctx.CheckGuildContext().CheckAuthorPermission(PermissionSet.ManageGuild, "Manage Server");

            if (await ctx.MatchClear("the server log channel"))
            {
                await _db.Execute(conn => _repo.UpsertGuild(conn, ctx.Guild.Id, new GuildPatch {
                    LogChannel = null
                }));

                await ctx.Reply($"{Emojis.Success} Proxy logging channel cleared.");

                return;
            }

            if (!ctx.HasNext())
            {
                throw new PKSyntaxError("You must pass a #channel to set, or `clear` to clear it.");
            }

            Channel channel       = null;
            var     channelString = ctx.PeekArgument();

            channel = await ctx.MatchChannel();

            if (channel == null || channel.GuildId != ctx.Guild.Id)
            {
                throw Errors.ChannelNotFound(channelString);
            }

            var patch = new GuildPatch {
                LogChannel = channel.Id
            };
            await _db.Execute(conn => _repo.UpsertGuild(conn, ctx.Guild.Id, patch));

            await ctx.Reply($"{Emojis.Success} Proxy logging channel set to #{channel.Name}.");
        }