Ejemplo n.º 1
0
        private void OnAllPlayersBlockChangeOnHigh(Player sender, BlockChangeEventArgs args)
        {
            var zones = Zone.FindAllWithin(new Vector3D(args.X, args.Z, args.Y));

            foreach (var zone in zones)
            {
                if (zone.CanBuildIn(sender))
                {
                    continue;
                }

                sender.SendMessage("You cannot build in this Zone! This zone if for: " + (PlayerGroup.FindPermInt(zone.Permission) ?? ("Permission: " + zone.Permission)) + " or higher!");
                args.Cancel();
                return;
            }
        }
Ejemplo n.º 2
0
        public void Use(Player p, string[] args)
        {
            if (args.Length < 1)
            {
                Help(p);
                return;
            }
            switch (args[0].ToLower())
            {
            case "add":
            case "a":
                if (args.Length != 3)
                {
                    Help(p);
                    return;
                }
                if (Zone.GetZoneByName(args[1]) != null)
                {
                    p.SendMessage("Zone by that name already exists!");
                    return;
                }

                byte b = 0;
                try
                {
                    b = byte.Parse(args[2]);
                }
                catch
                {
                    try
                    {
                        b = PlayerGroup.Find(args[2]);
                    }
                    catch
                    {
                        p.SendMessage("Error parsing permission");
                        return;
                    }
                }
                if (b > p.Group.Permission)
                {
                    p.SendMessage("Cannot create a zone with higher permission then yourself!");
                    return;
                }
                p.SendMessage("Please place the first block to define the region");
                p.OnPlayerBlockChange.Normal += OnPlayerBlockChangeOnNormal;

                var data = new KeyValuePair <string, byte>(args[1], b);
                p.SetDatapass(Name, data);
                break;

            case "delete":
            case "del":
            case "d":
                if (args.Length > 2)
                {
                    Help(p);
                    return;
                }
                if (args.Length == 2)
                {
                    var zone = Zone.GetZoneByName(args[1]);
                    if (zone == null)
                    {
                        p.SendMessage("Zone not found!");
                        return;
                    }
                    if (zone.Permission > p.Group.Permission)
                    {
                        p.SendMessage("You cannot delete this zone!");
                        return;
                    }
                    zone.Delete();
                    p.SendMessage("Zone " + zone.Name + " has been deleted");
                }

                p.OnPlayerBlockChange.Normal += (sender, eventArgs) =>
                {
                    eventArgs.Cancel();
                    eventArgs.Unregister();
                    var  pos      = new Vector3D(eventArgs.X, eventArgs.Z, eventArgs.Y);
                    var  zoneList = Zone.FindAllWithin(pos);
                    Zone zone     = null;

                    if (zoneList.Count > 1)
                    {
                        sender.SendMessage("Too many zones found");
                        sender.SendMessage("Use /zone del <zone name> to delete the zone");
                        return;
                    }
                    if (zoneList.Count < 1)
                    {
                        sender.SendMessage("No zone found!");
                        return;
                    }
                    zone = zoneList[0];

                    if (zone.Permission > p.Group.Permission)
                    {
                        sender.SendMessage("You cannot delete this zone!");
                        return;
                    }
                    zone.Delete();
                    p.SendMessage("Zone " + zone.Name + " has been deleted");
                };
                break;

            case "list":
            case "l":
                Level l = null;
                if (args.Length == 2)
                {
                    l = Level.FindLevel(args[1]);
                }
                if (l == null)
                {
                    l = p.Level;
                }
                List <Zone> zones = Zone.GetAllZonesForLevel(l);

                var s = String.Join(", ", zones);

                p.SendMessage("Zones for Level " + l.Name + ": " + s);
                break;

            case "info":
            case "i":
                if (args.Length > 2)
                {
                    Help(p);
                    return;
                }
                if (args.Length == 2)
                {
                    var zone = Zone.GetZoneByName(args[1]);
                    if (zone == null)
                    {
                        p.SendMessage("Zone not found!");
                        return;
                    }
                    p.SendMessage("Zone name: &f" + zone.Name);
                    p.SendMessage("Zone minimum permission: &0" + zone.Permission);
                    p.SendMessage("Zone Owner: &f" + zone.Owner);
                    p.SendMessage("Zone Level: &5" + zone.Level.Name);
                    p.SendMessage("Can you build in this zone? " + ((zone.CanBuildIn(p)) ? "&9yes": "&4no"));
                }

                p.OnPlayerBlockChange.Normal += (sender, eventArgs) =>
                {
                    eventArgs.Cancel();
                    eventArgs.Unregister();
                    var  pos      = new Vector3D(eventArgs.X, eventArgs.Z, eventArgs.Y);
                    var  zoneList = Zone.FindAllWithin(pos);
                    Zone zone     = null;

                    if (zoneList.Count > 1)
                    {
                        sender.SendMessage("Too many zones found");
                        sender.SendMessage("Use /zone del <zone name> to delete the zone");
                        return;
                    }
                    if (zoneList.Count < 1)
                    {
                        sender.SendMessage("No zone found!");
                        return;
                    }
                    zone = zoneList[0];
                    if (zone == null)
                    {
                        p.SendMessage("Zone not found!");
                        return;
                    }

                    sender.SendMessage("Zone name: &f" + zone.Name);
                    sender.SendMessage("Zone minimum permission: &0" + zone.Permission);
                    sender.SendMessage("Zone Owner: &f" + zone.Owner);
                    sender.SendMessage("Zone Level: &5" + zone.Level.Name);
                    sender.SendMessage("Can you build in this zone? " + ((zone.CanBuildIn(sender)) ? "&9yes" : "&4no"));
                };
                break;
            }
        }