Ejemplo n.º 1
0
        public static void RotateFigure(CadFigure fig, Vector3d org, Vector3d axis, double t)
        {
            CadQuaternion q = CadQuaternion.RotateQuaternion(axis, t);
            CadQuaternion r = q.Conjugate();;

            fig.Rotate(org, q, r);
        }
Ejemplo n.º 2
0
        public static void ForEachSegs(
            CadVertex cp, CadVertex pa, CadVertex pb,
            int splitCnt,
            Action <CadVertex, CadVertex> action)
        {
            CadVertex va = pa - cp;
            CadVertex vb = pb - cp;

            if (va.Norm() < 0.01)
            {
                return;
            }


            double dt = (2.0 * Math.PI) / (double)splitCnt;

            int div = splitCnt;

            Vector3d normal = CadMath.Normal(va.vector, vb.vector);

            CadQuaternion q = CadQuaternion.RotateQuaternion(normal, dt);
            CadQuaternion r = q.Conjugate();

            CadVertex p   = va;
            CadVertex tp1 = pa;
            CadVertex tp2 = pa;


            int i = 0;

            for (; i < div - 1; i++)
            {
                CadQuaternion qp = CadQuaternion.FromPoint(p.vector);
                qp = r * qp;
                qp = qp * q;

                p.vector = qp.ToPoint();

                tp2 = p + cp;

                action(tp1, tp2);
                tp1 = tp2;
            }

            action(tp1, pa);
        }
Ejemplo n.º 3
0
        public static void Draw(
            CadVertex cp, CadVertex pa, CadVertex pb,
            int splitCnt,
            DrawContext dc, DrawPen pen)
        {
            CadVertex va = pa - cp;
            CadVertex vb = pb - cp;

            if (va.Norm() < 0.01)
            {
                return;
            }

            double dt = (2.0 * Math.PI) / (double)splitCnt;

            int div = splitCnt;

            Vector3d normal = CadMath.Normal(va.vector, vb.vector);

            CadQuaternion q = CadQuaternion.RotateQuaternion(normal, dt);
            CadQuaternion r = q.Conjugate();

            CadVertex p   = va;
            CadVertex tp1 = pa;
            CadVertex tp2 = pa;


            int i = 0;

            for (; i < div - 1; i++)
            {
                CadQuaternion qp = CadQuaternion.FromPoint(p.vector);
                qp = r * qp;
                qp = qp * q;

                p.vector = qp.ToPoint();

                tp2 = p + cp;

                dc.Drawing.DrawLine(pen, tp1.vector, tp2.vector);
                tp1 = tp2;
            }

            dc.Drawing.DrawLine(pen, tp1.vector, pa.vector);
        }
Ejemplo n.º 4
0
        public static void DrawArrow(
            Action <DrawPen, Vector3d, Vector3d> DrawLine,
            DrawPen pen,
            Vector3d pt0,
            Vector3d pt1,
            ArrowTypes type,
            ArrowPos pos,
            double len,
            double width)
        {
            DrawLine(pen, pt0, pt1);

            Vector3d d = pt1 - pt0;

            double dl = d.Length;

            if (dl < 0.00001)
            {
                return;
            }


            Vector3d tmp = new Vector3d(dl, 0, 0);

            double angle = Vector3d.CalculateAngle(tmp, d);

            Vector3d normal = CadMath.CrossProduct(tmp, d);  // 回転軸

            if (normal.Length < 0.0001)
            {
                normal = new Vector3d(0, 0, 1);
            }
            else
            {
                normal = normal.UnitVector();
                normal = CadMath.Normal(tmp, d);
            }

            CadQuaternion q = CadQuaternion.RotateQuaternion(normal, -angle);
            CadQuaternion r = q.Conjugate();

            ArrowHead a;

            if (pos == ArrowPos.END || pos == ArrowPos.START_END)
            {
                a = ArrowHead.Create(type, ArrowPos.END, len, width);

                a.Rotate(q, r);

                a += pt1;

                DrawLine(pen, a.p0.vector, a.p1.vector);
                DrawLine(pen, a.p0.vector, a.p2.vector);
                DrawLine(pen, a.p0.vector, a.p3.vector);
                DrawLine(pen, a.p0.vector, a.p4.vector);
            }

            if (pos == ArrowPos.START || pos == ArrowPos.START_END)
            {
                a = ArrowHead.Create(type, ArrowPos.START, len, width);

                a.Rotate(q, r);

                a += pt0;

                DrawLine(pen, a.p0.vector, a.p1.vector);
                DrawLine(pen, a.p0.vector, a.p2.vector);
                DrawLine(pen, a.p0.vector, a.p3.vector);
                DrawLine(pen, a.p0.vector, a.p4.vector);
            }
        }
Ejemplo n.º 5
0
        public override void MoveSelectedPointsFromStored(DrawContext dc, Vector3d delta)
        {
            CadVertex cp = StoreList[0];

            if (cp.Selected)
            {
                mPointList[0] = cp + delta;
                mPointList[1] = StoreList[1] + delta;
                mPointList[2] = StoreList[2] + delta;
                mPointList[3] = StoreList[3] + delta;
                mPointList[4] = StoreList[4] + delta;
                return;
            }

            StackArray <CadVertex> vt = default;

            vt[0]     = StoreList[1] - cp;
            vt[1]     = StoreList[2] - cp;
            vt[2]     = StoreList[3] - cp;
            vt[3]     = StoreList[4] - cp;
            vt.Length = 4;

            if (vt[0].Norm() < 0.01)
            {
                return;
            }

            int ai = -1;

            for (int i = 0; i < 4; i++)
            {
                if (StoreList[i + 1].Selected)
                {
                    ai = i;
                    break;
                }
            }

            if (ai < 0)
            {
                return;
            }

            int bi = (ai + 1) % 4;
            int ci = (ai + 2) % 4;
            int di = (ai + 3) % 4;

            Vector3d normal = CadMath.CrossProduct(vt[ai].vector, vt[bi].vector);

            normal = normal.UnitVector();

            vt[ai] += delta;

            CadVertex uva = vt[ai].UnitVector();
            CadVertex uvb = vt[bi].UnitVector();

            if (!uva.EqualsThreshold(uvb))
            {
                normal = CadMath.CrossProduct(vt[ai].vector, vt[bi].vector);

                if (normal.IsZero())
                {
                    return;
                }

                normal = normal.UnitVector();
            }

            CadQuaternion q = CadQuaternion.RotateQuaternion(normal, Math.PI / 2.0);
            CadQuaternion r = q.Conjugate();

            CadQuaternion qp = CadQuaternion.FromPoint(vt[ai].vector);

            qp = r * qp;
            qp = qp * q;

            vt[bi] = (CadVertex)qp.ToPoint();

            vt[ci] = -vt[ai];
            vt[di] = -vt[bi];

            CadVertex tmp;

            for (int i = 0; i < vt.Length; i++)
            {
                tmp          = vt[i];
                tmp.Selected = false;
                vt[i]        = tmp;
            }

            tmp          = vt[ai];
            tmp.Selected = true;
            vt[ai]       = tmp;

            mPointList[1] = vt[0] + cp;
            mPointList[2] = vt[1] + cp;
            mPointList[3] = vt[2] + cp;
            mPointList[4] = vt[3] + cp;
        }