/// <summary> /// Sets the description. /// </summary> /// <param name="desc">The desc.</param> public void SetDescription(ForwardXNABasicShaderDescription desc) { this.desc = desc; if (desc.EnableLightning) { if (desc.DefaultLightning) { effect.EnableDefaultLighting(); } else { effect.LightingEnabled = true; effect.SpecularColor = desc.SpecularColor; effect.SpecularPower = desc.SpecularPower; effect.EmissiveColor = desc.EmissiveColor; effect.AmbientLightColor = desc.AmbientColor; } } if (desc.EnableTexture) { effect.TextureEnabled = desc.EnableTexture; } else { effect.DiffuseColor = desc.ObjectColor; } effect.Alpha = desc.alpha; }
/// <summary> /// Initializes a new instance of the <see cref="ForwardXNABasicShader"/> class. /// </summary> /// <param name="desc">The desc.</param> public ForwardXNABasicShader(ForwardXNABasicShaderDescription desc) { this.desc = desc; }
/// <summary> /// Defaults this instance. /// </summary> /// <returns></returns> public static ForwardXNABasicShaderDescription Default() { ForwardXNABasicShaderDescription desc = new ForwardXNABasicShaderDescription(Color.White, Color.Black, Color.White, 0, 1, false, true); return desc; }
/// <summary> /// Sets the description. /// </summary> /// <param name="desc">The desc.</param> public void SetDescription(ForwardXNABasicShaderDescription desc) { this.desc = desc; if (desc.EnableLightning) { if (desc.DefaultLightning) { effect.EnableDefaultLighting(); } else { effect.LightingEnabled = true; effect.SpecularColor = desc.SpecularColor; effect.SpecularPower = desc.SpecularPower; effect.EmissiveColor = desc.EmissiveColor; effect.AmbientLightColor = desc.AmbientColor; } } if (desc.EnableTexture) effect.TextureEnabled = desc.EnableTexture; else effect.DiffuseColor = desc.ObjectColor; effect.Alpha = desc.alpha; }
/// <summary> /// Initializes a new instance of the <see cref="ForwardXNABasicShader"/> class. /// </summary> /// <param name="desc">The desc.</param> public ForwardXNABasicShader(ForwardXNABasicShaderDescription desc) { this.desc = desc; }
/// <summary> /// Defaults this instance. /// </summary> /// <returns></returns> public static ForwardXNABasicShaderDescription Default() { ForwardXNABasicShaderDescription desc = new ForwardXNABasicShaderDescription(Color.White, Color.Black, Color.White, 0, 1, false, true); return(desc); }
/// <summary> /// Initializes a new instance of the <see cref="ForwardXNABasicShader"/> class. /// </summary> public ForwardXNABasicShader() : this(ForwardXNABasicShaderDescription.Default()) { }