public ActionResult Edit(RoundModel roundmodel) { if (ModelState.IsValid) { db.Entry(roundmodel).State = EntityState.Modified; db.SaveChanges(); return RedirectToAction("Index"); } return View(roundmodel); }
public void PlayGame() { while (!IsFinished()) { var round = new RoundModel(new TeamModel[] { Team1, Team2 }); round.PlayRound(); Rounds.Add(round); } }
public ActionResult Create(RoundModel roundmodel) { if (ModelState.IsValid) { db.RoundModels.Add(roundmodel); db.SaveChanges(); return RedirectToAction("Index"); } return View(roundmodel); }
public void PlayGame() { while (!IsFinished()) { var round = new RoundModel(new TeamModel[] { Team1, Team2 }); round.PlayRound(); Rounds.Add(round); } }