Ejemplo n.º 1
0
 private void FixedUpdate()
 {
     if (UnitDispatchNumber < onceMax && player.IsEnoughForUnit(unit, GameResourceType.Gold) && !dispatchManagerUI.IsInDispatching && player.CountUnits(unit.unitType) + UnitDispatchNumber < unit.playerOwnMax)
     {
         _dispatchButton.interactable = true;
     }
     else
     {
         _dispatchButton.interactable = false;
     }
 }