Ejemplo n.º 1
0
        public static void SourceImage(GameObject go, string sourceName)
        {
            var image = UITestUtils.FindGameObjectWithComponentInParents <Image>(go);
            var sr    = UITestUtils.FindGameObjectWithComponentInParents <SpriteRenderer>(go);

            if (image != null)
            {
                Assert.IsNotNull(image.sprite, "SourceImage: Image " +
                                 UITestUtils.GetGameObjectFullPath(go) +
                                 " has no sprite.");
                Assert.AreEqual(image.sprite.name, sourceName, "SourceImage: Image " +
                                UITestUtils.GetGameObjectFullPath(go) +
                                " has sprite: " + image.sprite.name +
                                " - but expected: " +
                                sourceName);
                return;
            }
            if (sr != null)
            {
                Assert.IsNotNull(sr.sprite, "SourceImage: SpriteRenderer " +
                                 UITestUtils.GetGameObjectFullPath(go) +
                                 " has no sprite.");
                Assert.AreEqual(sr.sprite.name, sourceName, "SourceImage: SpriteRenderer " +
                                UITestUtils.GetGameObjectFullPath(go) +
                                " has sprite: " + sr.sprite.name +
                                " - but expected: " +
                                sourceName);
                return;
            }
            Assert.Fail("SourceImage: Game object "
                        + UITestUtils.GetGameObjectFullPath(go) +
                        " has no Image and SpriteRenderer component.");
        }
Ejemplo n.º 2
0
            public override bool IsAvailable(GameObject go)
            {
                if (!go)
                {
                    return(false);
                }
                var toggleGo = UITestUtils.FindGameObjectWithComponentInParents <Toggle>(go);

                return(toggleGo && toggleGo.gameObject.activeInHierarchy);
            }
Ejemplo n.º 3
0
            public override bool IsAvailable(GameObject go)
            {
                if (!go)
                {
                    return(false);
                }
                var image = UITestUtils.FindGameObjectWithComponentInParents <Image>(go);
                var sr    = UITestUtils.FindGameObjectWithComponentInParents <SpriteRenderer>(go);

                return(image || sr);
            }
Ejemplo n.º 4
0
            protected override bool Check()
            {
                var go    = UITestUtils.FindEnabledGameObjectByPath(path);
                var image = UITestUtils.FindGameObjectWithComponentInParents <Image>(go);
                var sr    = UITestUtils.FindGameObjectWithComponentInParents <SpriteRenderer>(go);

                if (image != null)
                {
                    if (image.mainTexture == null)
                    {
                        reason = "SourceImage: Image " +
                                 UITestUtils.GetGameObjectFullPath(go) +
                                 " has no texture.";
                        return(false);
                    }
                    if (image.mainTexture.name != sourceName)
                    {
                        reason = "SourceImage: Image " +
                                 UITestUtils.GetGameObjectFullPath(go) +
                                 " has texture: " + image.mainTexture.name +
                                 " - but expected: " +
                                 sourceName;
                        return(false);
                    }
                    return(true);
                }
                if (sr != null)
                {
                    if (sr.sprite == null)
                    {
                        reason = "SourceImage: SpriteRenderer " +
                                 UITestUtils.GetGameObjectFullPath(go) +
                                 " has no sprite.";
                        return(false);
                    }
                    if (sr.sprite.name != sourceName)
                    {
                        reason = "SourceImage: SpriteRenderer " +
                                 UITestUtils.GetGameObjectFullPath(go) +
                                 " has sprite: " + sr.sprite.name +
                                 " - but expected: " +
                                 sourceName;
                        return(false);
                    }
                    return(true);
                }
                reason = "SourceImage: Game object "
                         + UITestUtils.GetGameObjectFullPath(go) +
                         " has no Image and SpriteRenderer component.";
                return(false);
            }
Ejemplo n.º 5
0
        /// <summary>
        /// Checks that `GameObject` has `Toggle` component and its `isOn` value equals to expected
        /// </summary>
        /// <param name="go">`GameObject` with `Toggle` component</param>
        /// <param name="expectedIsOn">Expected value of the toggle</param>
        public static void Toggle(GameObject go, bool expectedIsOn)
        {
            var toggle = UITestUtils.FindGameObjectWithComponentInParents <Toggle>(go);

            if (toggle == null)
            {
                Assert.Fail("CheckToggle: Game object "
                            + UITestUtils.GetGameObjectFullPath(go) +
                            " has no Toggle component.");
            }
            if (toggle.isOn != expectedIsOn)
            {
                Assert.Fail("CheckToggle: Toggle " +
                            UITestUtils.GetGameObjectFullPath(go) +
                            " is " + (toggle.isOn ? "On" : "Off") + " - but expected  " +
                            " is " + (expectedIsOn ? "On" : "Off"));
            }
        }
Ejemplo n.º 6
0
            public override AbstractGenerator CreateGenerator(GameObject go)
            {
                var image = UITestUtils.FindGameObjectWithComponentInParents <Image>(go);
                var sr    = UITestUtils.FindGameObjectWithComponentInParents <SpriteRenderer>(go);

                if (image != null)
                {
                    if (image.mainTexture != null)
                    {
                        return
                            (new CreateWaitVariable <UnityAnimationStartWaiter>()
                             .Append(new MethodName())
                             .Path(go)
                             .String(image.mainTexture.name)
                             .Float(10));
                    }
                    return
                        (new CreateWaitVariable <UnityAnimationStartWaiter>()
                         .Append(new MethodName())
                         .Path(go)
                         .String(String.Empty)
                         .Float(10));
                }
                if (sr != null)
                {
                    if (sr.sprite != null)
                    {
                        return
                            (new CreateWaitVariable <UnityAnimationStartWaiter>()
                             .Append(new MethodName())
                             .Path(go)
                             .String(sr.sprite.name)
                             .Float(10));
                    }
                    return
                        (new CreateWaitVariable <UnityAnimationStartWaiter>()
                         .Append(new MethodName())
                         .Path(go)
                         .String(String.Empty)
                         .Float(10));
                }
                throw new ArgumentException();
            }
Ejemplo n.º 7
0
            public override AbstractGenerator CreateGenerator(GameObject go)
            {
                var image = UITestUtils.FindGameObjectWithComponentInParents <Image>(go);
                var sr    = UITestUtils.FindGameObjectWithComponentInParents <SpriteRenderer>(go);

                if (image != null)
                {
                    if (image.sprite != null)
                    {
                        return(VoidMethod.Path(go).String(image.sprite.name));
                    }
                    return(VoidMethod.Path(go).String(string.Empty));
                }
                if (sr != null)
                {
                    if (sr.sprite != null)
                    {
                        return(VoidMethod.Path(go).String(sr.sprite.name));
                    }
                    return(VoidMethod.Path(go).String(string.Empty));
                }
                throw new ArgumentException();
            }