private void OnSessionEnded(Session session)
 {
     _concurrentProgressCache.RemoveActor(session.GameId, session.ActorId);
     _progressNotificationCache.Remove(session.GameId, session.ActorId);
 }
 public bool Remove(int gameId, int actorId)
 {
     return(_pendingNotifications.RemoveActor(gameId, actorId));
 }