public override void SetUp(UUnitTestContext testContext) { if (!TITLE_INFO_SET) { testContext.Skip(); // We cannot do client tests if the titleId is not given } }
public override void SetUp(UUnitTestContext testContext) { if (_execOnce) { Dictionary <string, string> testInputs; if (File.Exists(TitleDataFilename)) { var testInputsFile = PlayFabUtil.ReadAllFileText(TitleDataFilename); testInputs = JsonWrapper.DeserializeObject <Dictionary <string, string> >(testInputsFile, PlayFabUtil.ApiSerializerStrategy); } else { // NOTE FOR DEVELOPERS: if you want to run these tests, provide useful defaults, and uncomment this section, or provide a valid path to a "testTitleData.json" file above testInputs = new Dictionary <string, string>(); //Debug.LogError("Loading testSettings file failed: " + filename + ", loading defaults."); //testInputs["titleId"] = "your title id here"; //testInputs["developerSecretKey"] = "your secret key here"; // BE VERY CAREFUL NOT TO PUBLISH THIS, or build it into a client } SetTitleInfo(testInputs); _execOnce = false; } if (!_titleInfoSet) { testContext.Skip(); // We cannot do client tests if the titleId is not given } }
public void MultiplePlayerApiCall(UUnitTestContext testContext) { if (authenticationContext1?.ClientSessionTicket == null || authenticationContext2?.ClientSessionTicket == null) { testContext.Skip("To run this test MultipleLoginWithStaticMethods test should be passed and store authenticationContext values"); } var getPlayerProfileRequest = new GetPlayerProfileRequest() { AuthenticationContext = authenticationContext1, PlayFabId = authenticationContext1.PlayFabId }; var getPlayerProfileRequest2 = new GetPlayerProfileRequest() { AuthenticationContext = authenticationContext2, PlayFabId = authenticationContext2.PlayFabId }; var getPlayerProfileTask = clientApi.GetPlayerProfileAsync(getPlayerProfileRequest, null, testTitleData.extraHeaders).Result; var getPlayerProfileTask2 = clientApi.GetPlayerProfileAsync(getPlayerProfileRequest2, null, testTitleData.extraHeaders).Result; testContext.NotNull(getPlayerProfileTask.Result, "GetPlayerProfile Failed for getPlayerProfileRequest"); testContext.NotNull(getPlayerProfileTask2.Result, "GetPlayerProfile Failed for getPlayerProfileRequest2"); testContext.IsNull(getPlayerProfileTask.Error, "GetPlayerProfile error occured for getPlayerProfileRequest: " + getPlayerProfileTask.Error?.ErrorMessage ?? string.Empty); testContext.IsNull(getPlayerProfileTask2.Error, "GetPlayerProfile error occured for getPlayerProfileRequest2: " + getPlayerProfileTask2.Error?.ErrorMessage ?? string.Empty); testContext.EndTest(UUnitFinishState.PASSED, null); }
public override void SetUp(UUnitTestContext testContext) { if (EXEC_ONCE) { Dictionary <string, string> testInputs; string filename = "C:/depot/pf-main/tools/SDKBuildScripts/testTitleData.json"; // TODO: Figure out how to not hard code this if (File.Exists(filename)) { string testInputsFile = PlayFabUtil.ReadAllFileText(filename); testInputs = JsonWrapper.DeserializeObject <Dictionary <string, string> >(testInputsFile, PlayFabUtil.ApiSerializerStrategy); } else { // NOTE FOR DEVELOPERS: if you want to run these tests, provide useful defaults, and uncomment this section, or provide a valid path to a "testTitleData.json" file above testInputs = new Dictionary <string, string>(); //Debug.LogError("Loading testSettings file failed: " + filename + ", loading defaults."); //testInputs["titleId"] = "your title id here"; //testInputs["titleCanUpdateSettings"] = "true"; // These tests require a GameManager setting: clients must be able to set stats and userData //testInputs["userName"] = "******"; //testInputs["userEmail"] = "*****@*****.**"; //testInputs["userPassword"] = "******"; } SetTitleInfo(testInputs); EXEC_ONCE = false; } if (!TITLE_INFO_SET) { testContext.Skip(); // We cannot do client tests if the titleId is not given } }
public override void SetUp(UUnitTestContext testContext) { if (EXEC_ONCE) { Dictionary <string, string> testInputs; string filename = "C:/depot/pf-main/tools/SDKBuildScripts/testTitleData.json"; // TODO: Figure out how to not hard code this if (File.Exists(filename)) { string testInputsFile = PlayFabUtil.ReadAllFileText(filename); testInputs = JsonWrapper.DeserializeObject <Dictionary <string, string> >(testInputsFile, PlayFabUtil.ApiSerializerStrategy); } else { Debug.LogError("Loading testSettings file failed: " + filename + ", loading defaults."); testInputs = new Dictionary <String, String>(); testInputs["titleId"] = "6195"; testInputs["titleCanUpdateSettings"] = "true"; testInputs["userName"] = "******"; testInputs["userEmail"] = "*****@*****.**"; testInputs["userPassword"] = "******"; } SetTitleInfo(testInputs); EXEC_ONCE = false; } if (!TITLE_INFO_SET) { testContext.Skip(); // We cannot do client tests if the titleId is not given } }
public override void SetUp(UUnitTestContext testContext) { maxRetry = 1; // Verify all the inputs won't cause crashes in the tests if (string.IsNullOrEmpty(clientSettings.TitleId)) { testContext.Skip(); // We cannot do client tests if the titleId is not given } }
public override void SetUp(UUnitTestContext testContext) { // Verify all the inputs won't cause crashes in the tests var titleInfoSet = !string.IsNullOrEmpty(clientSettings.TitleId) && !string.IsNullOrEmpty(_userEmail); if (!titleInfoSet) { testContext.Skip(); // We cannot do client tests if the titleId is not given } }
public override void SetUp(UUnitTestContext testContext) { testTitleData = TestTitleDataLoader.LoadTestTitleData(); PlayFabSettings.TitleId = testTitleData.titleId; PlayFabSettings.DeveloperSecretKey = testTitleData.developerSecretKey; // Verify all the inputs won't cause crashes in the tests var titleInfoSet = !string.IsNullOrEmpty(PlayFabSettings.TitleId) && !string.IsNullOrEmpty(PlayFabSettings.DeveloperSecretKey); if (!titleInfoSet) { testContext.Skip(); // We cannot do client tests if the titleId is not given } }
public override void SetUp(UUnitTestContext testContext) { PlayFabSettings.staticSettings.ConnectionString = testTitleData.connectionString; authApi = new PlayFabAuthenticationInstanceAPI(PlayFabSettings.staticSettings, PlayFabSettings.staticPlayer); clientApi = new PlayFabClientInstanceAPI(PlayFabSettings.staticSettings, PlayFabSettings.staticPlayer); dataApi = new PlayFabDataInstanceAPI(PlayFabSettings.staticSettings, PlayFabSettings.staticPlayer); maxRetry = 1; if (!TITLE_INFO_SET) { testContext.Skip(); // We cannot do client tests if the titleId is not given } }
public void InvalidLogin(UUnitTestContext testContext) { if (string.IsNullOrEmpty(_userEmail)) { testContext.Skip(); // We need additional information to attempt this test } // If the setup failed to log in a user, we need to create one. var request = new LoginWithEmailAddressRequest { Email = _userEmail, Password = "******", }; clientInstance.LoginWithEmailAddress(request, PlayFabUUnitUtils.ApiActionWrapper <LoginResult>(testContext, InvalidLoginCallback), PlayFabUUnitUtils.ApiActionWrapper <PlayFabError>(testContext, ExpectedLoginErrorCallback), testContext); }
public override void SetUp(UUnitTestContext testContext) { testTitleData = TestTitleDataLoader.LoadTestTitleData(); // Verify all the inputs won't cause crashes in the tests var titleInfoSet = !string.IsNullOrEmpty(PlayFabSettings.TitleId); if (!titleInfoSet) { testContext.Skip(); // We cannot do client tests if the titleId is not given } if (testTitleData.extraHeaders != null) { foreach (var pair in testTitleData.extraHeaders) { PlayFabHttp.GlobalHeaderInjection[pair.Key] = pair.Value; } } }
public override void SetUp(UUnitTestContext testContext) { if (_execOnce) { Dictionary <string, string> testInputs; var filename = "testTitleData.json"; // default to local file if PF_TEST_TITLE_DATA_JSON env-var does not exist #if UNITY_STANDALONE_WIN // Prefer to load path from environment variable, if present var tempFilename = Environment.GetEnvironmentVariable("PF_TEST_TITLE_DATA_JSON"); if (!string.IsNullOrEmpty(tempFilename)) { filename = tempFilename; } #endif if (File.Exists(filename)) { var testInputsFile = PlayFabUtil.ReadAllFileText(filename); testInputs = JsonWrapper.DeserializeObject <Dictionary <string, string> >(testInputsFile); } else { // NOTE FOR DEVELOPERS: POPULATE THIS SECTION WITH REAL INFORMATION (or set up a testTitleData file, and set your PF_TEST_TITLE_DATA_JSON to the path for that file) testInputs = new Dictionary <string, string>(); //Debug.LogError("Loading testSettings file failed: " + filename + ", loading defaults."); //testInputs["titleId"] = "your title id here"; //testInputs["developerSecretKey"] = "your secret key here"; // BE VERY CAREFUL NOT TO PUBLISH THIS, or build it into a client } SetTitleInfo(testInputs); _execOnce = false; } if (!_titleInfoSet) { testContext.Skip(); // We cannot do client tests if the titleId is not given } }
public override void SetUp(UUnitTestContext testContext) { #if !UNITY_WSA && !UNITY_WP8 PlayFabWebRequest.SkipCertificateValidation(); // Internal testing doesn't have a good answer for this yet #endif testTitleData = TestTitleDataLoader.LoadTestTitleData(); _userEmail = testTitleData.userEmail; // Verify all the inputs won't cause crashes in the tests var titleInfoSet = !string.IsNullOrEmpty(PlayFabSettings.TitleId) && !string.IsNullOrEmpty(_userEmail); if (!titleInfoSet) { testContext.Skip(); // We cannot do client tests if the titleId is not given } if (testTitleData.extraHeaders != null) { foreach (var pair in testTitleData.extraHeaders) { PlayFabHttp.GlobalHeaderInjection[pair.Key] = pair.Value; } } }
public void AsyncApiCallWithMultipleUser(UUnitTestContext testContext) { if (authenticationContext1?.ClientSessionTicket == null || authenticationContext2?.ClientSessionTicket == null || authenticationContext3?.ClientSessionTicket == null) { testContext.Skip("To run this test MultipleLoginWithStaticMethods test should be passed and store authenticationContext values"); } var task1 = clientApi.GetUserDataAsync(new GetUserDataRequest() { AuthenticationContext = authenticationContext1 }, null, testTitleData.extraHeaders); var task2 = clientApi.GetUserDataAsync(new GetUserDataRequest() { AuthenticationContext = authenticationContext2 }, null, testTitleData.extraHeaders); var task3 = clientApi.GetUserDataAsync(new GetUserDataRequest() { AuthenticationContext = authenticationContext3 }, null, testTitleData.extraHeaders); var tasks = new List <Task>() { task1, task2, task3 }; Task.WhenAll(tasks).ContinueWith(whenAll => { if (!whenAll.IsCanceled && !whenAll.IsFaulted) { testContext.EndTest(UUnitFinishState.PASSED, null); } else { testContext.Fail("Async failed " + whenAll.Exception.Flatten().Message); } }); }