Ejemplo n.º 1
0
 private void Attack
     (Player player)
 {
     if ((this._position.X - player._position.X) < 100 && (this._position.X - player._position.X) > 0 && player.IsAlive)
     {
         // this.Velocity = Vector2.Zero;
         this.isAttacking = true;
         player.Health    = player.Health - 34;
         player.CheckHealth();
     }
     else if ((this._position.X - player._position.X) < 100 && (this._position.X - player._position.X) > 0 && player.IsAlive)
     {
     }
 }
Ejemplo n.º 2
0
        private void Attack(Player player, Dictionary <string, SoundEffect> soundEffects)
        {
            if ((this._position.X - player._position.X > -100) && (this._position.X - player._position.X < 1) && !(this.Position.Y > player.Position.Y))
            {
                this.isAttacking = true;
                player.Health    = player.Health - 34;
                soundEffects["Death"].Play();
                player.CheckHealth();
            }


            else
            {
                isAttacking = false;
            }
        }